LeviLamina
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AgentDestroySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
10namespace AgentComponents { class Destroy; }
11namespace AgentComponents { struct ActionDetails; }
12// clang-format on
13
14namespace AgentDestroySystem {
15// functions
16// NOLINTBEGIN
17MCAPI void initialize(
18 ::EntityContext& entity,
19 ::StateVectorComponent const& posState,
20 ::MobBodyRotationComponent const& rotState,
22 ::AgentComponents::Destroy const& destroyInfo
23);
24
25MCAPI void tick(
26 ::EntityContext& entity,
27 ::StateVectorComponent const& posState,
28 ::MobBodyRotationComponent const& rotState,
30 ::AgentComponents::Destroy const& destroyInfo
31);
32// NOLINTEND
33
34} // namespace AgentDestroySystem
Definition Destroy.h:7
Definition EntityContext.h:16
Definition ActionDetails.h:7
Definition MobBodyRotationComponent.h:5
Definition StateVectorComponent.h:10