LeviLamina
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PersonaCharacterHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/ProfileType.h"
7
8namespace persona {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> mSkinName;
15 ::ll::TypedStorage<1, 1, ::persona::ProfileType> mType;
16 // NOLINTEND
17
18public:
19 // member functions
20 // NOLINTBEGIN
21 MCAPI_C void invalidate();
22 // NOLINTEND
23
24public:
25 // static variables
26 // NOLINTBEGIN
27 MCAPI static ::persona::PersonaCharacterHandle const& INVALID();
28 // NOLINTEND
29
30public:
31 // constructor thunks
32 // NOLINTBEGIN
33 MCAPI_C void* $ctor();
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCFOLD_C void $dtor();
40 // NOLINTEND
41};
42
43} // namespace persona
Definition PersonaCharacterHandle.h:10