LeviLamina
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PersonaCharacterHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/ProfileType.h"
7
8namespace persona {
9
10struct PersonaCharacterHandle {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> mSkinName;
15 ::ll::TypedStorage<1, 1, ::persona::ProfileType> mType;
16 // NOLINTEND
17
18#ifdef LL_PLAT_S
19#else // LL_PLAT_C
20public:
21 // prevent constructor by default
22 PersonaCharacterHandle();
23
24#endif
25public:
26 // member functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI PersonaCharacterHandle(::std::string const& skinName, ::persona::ProfileType type);
30
31 MCFOLD ::std::string const& getSkinName() const;
32
33 MCFOLD ::persona::ProfileType getType() const;
34
35 MCAPI void invalidate();
36
37 MCAPI bool isValid() const;
38
39 MCAPI bool operator!=(::persona::PersonaCharacterHandle const& handle) const;
40
41 MCAPI bool operator==(::persona::PersonaCharacterHandle const& handle) const;
42
43 MCAPI ~PersonaCharacterHandle();
44#endif
45 // NOLINTEND
46
47public:
48 // static variables
49 // NOLINTBEGIN
50 MCAPI static ::persona::PersonaCharacterHandle const& INVALID();
51 // NOLINTEND
52
53public:
54 // constructor thunks
55 // NOLINTBEGIN
56#ifdef LL_PLAT_C
57 MCFOLD void* $ctor(::std::string const& skinName, ::persona::ProfileType type);
58#endif
59 // NOLINTEND
60
61public:
62 // destructor thunk
63 // NOLINTBEGIN
64#ifdef LL_PLAT_C
65 MCFOLD void $dtor();
66#endif
67 // NOLINTEND
68};
69
70} // namespace persona
Definition PersonaCharacterHandle.h:10