LeviLamina
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PersonaCharacterHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/ProfileType.h"
7
8namespace persona {
9
10struct PersonaCharacterHandle {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> mSkinName;
15 ::ll::TypedStorage<1, 1, ::persona::ProfileType> mType;
16 // NOLINTEND
17
18#ifdef LL_PLAT_S
19#else // LL_PLAT_C
20public:
21 // prevent constructor by default
22 PersonaCharacterHandle(PersonaCharacterHandle const&);
23
24#endif
25public:
26 // member functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI PersonaCharacterHandle();
30
31 MCAPI void invalidate();
32
33 MCFOLD ::persona::PersonaCharacterHandle& operator=(::persona::PersonaCharacterHandle const&);
34
35 MCAPI ~PersonaCharacterHandle();
36#endif
37 // NOLINTEND
38
39public:
40 // static variables
41 // NOLINTBEGIN
42 MCAPI static ::persona::PersonaCharacterHandle const& INVALID();
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48#ifdef LL_PLAT_C
49 MCAPI void* $ctor();
50#endif
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56#ifdef LL_PLAT_C
57 MCFOLD void $dtor();
58#endif
59 // NOLINTEND
60};
61
62} // namespace persona
Definition PersonaCharacterHandle.h:10