LeviLamina
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PlayerPreMobTravelSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
MobTravelComponent
;
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struct
PlayerComponent
;
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struct
PlayerPreMobTravelComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
PlayerPreMobTravelSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickPlayerPreMobTravelSystem(
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::ViewT
<
::StrictEntityContext
,
::Include<::PlayerComponent, ::MobTravelComponent>
,
::StateVectorComponent
const
>
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view,
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::EntityModifier<::PlayerPreMobTravelComponent>
mod
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);
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// NOLINTEND
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}
// namespace PlayerPreMobTravelSystem
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
MobTravelComponent
Definition
MobTravelComponent.h:8
PlayerComponent
Definition
PlayerComponent.h:5
PlayerPreMobTravelComponent
Definition
PlayerPreMobTravelComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:8
src-server
mc
entity
systems
PlayerPreMobTravelSystem.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0