LeviLamina
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BeaconBlock.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/ActorBlockBase.h"
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#include "mc/world/level/block/BlockType.h"
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// auto generated forward declare list
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// clang-format off
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class
Experiments
;
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namespace
BlockEvents {
class
BlockPlayerInteractEvent
; }
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// clang-format on
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class
BeaconBlock
:
public
::ActorBlock {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BeaconBlock
()
/*override*/
=
default
;
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virtual
bool
isInteractiveBlock()
const
/*override*/
;
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virtual
void
_addHardCodedBlockComponents(
::Experiments
const
&)
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCFOLD
void
use(
::BlockEvents::BlockPlayerInteractEvent
& eventData)
const
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isInteractiveBlock()
const
;
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MCAPI
void
$_addHardCodedBlockComponents(
::Experiments
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BeaconBlock
Definition
BeaconBlock.h:15
BlockEvents::BlockPlayerInteractEvent
Definition
BlockPlayerInteractEvent.h:17
BlockType::$vftable
static MCAPI void ** $vftable()
Experiments
Definition
Experiments.h:14
src
mc
world
level
block
BeaconBlock.h
Generated on
for LeviLamina by
1.16.1