LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Experiments;
12namespace BlockEvents { class BlockPlayerInteractEvent; }
13// clang-format on
14
15class BeaconBlock : public ::ActorBlock {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ~BeaconBlock() /*override*/ = default;
26
27 virtual bool isInteractiveBlock() const /*override*/;
28
29 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCFOLD bool $isInteractiveBlock() const;
42
43 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition BeaconBlock.h:15
Definition BlockPlayerInteractEvent.h:17
static MCAPI void ** $vftable()
Definition Experiments.h:14