LeviLamina
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BeaconBlock.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/ActorBlockBase.h"
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#include "mc/world/level/block/BlockLegacy.h"
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// auto generated forward declare list
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// clang-format off
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class
Experiments
;
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namespace
BlockEvents {
class
BlockPlayerInteractEvent; }
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// clang-format on
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class
BeaconBlock
:
public
::ActorBlock
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~BeaconBlock
()
/*override*/
=
default
;
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// vIndex: 135
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virtual
bool
isInteractiveBlock()
const
/*override*/
;
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// vIndex: 130
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virtual
void
_addHardCodedBlockComponents(
::Experiments
const
&)
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCFOLD
void
use(
::BlockEvents::BlockPlayerInteractEvent
& eventData)
const
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isInteractiveBlock()
const
;
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MCAPI
void
$_addHardCodedBlockComponents(
::Experiments
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorBlockBase
Definition
ActorBlockBase.h:6
BeaconBlock
Definition
BeaconBlock.h:15
BlockEvents::BlockPlayerInteractEvent
Definition
BlockPlayerInteractEvent.h:18
Experiments
Definition
Experiments.h:14
src
mc
world
level
block
BeaconBlock.h
Generated on Wed Aug 27 2025 11:40:34 for LeviLamina by
1.12.0