LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace BlockEvents { class BlockPlayerInteractEvent; }
12// clang-format on
13
14class BeaconBlock : public ::ActorBlock {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~BeaconBlock() /*override*/ = default;
25
26 virtual bool isInteractiveBlock() const /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCFOLD bool $isInteractiveBlock() const;
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
Definition BeaconBlock.h:14
Definition BlockPlayerInteractEvent.h:17