LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace BlockEvents { class BlockPlayerInteractEvent; }
12// clang-format on
13
14class BeaconBlock : public ::ActorBlock {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 BeaconBlock();
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~BeaconBlock() /*override*/ = default;
29
30 virtual bool isInteractiveBlock() const /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI BeaconBlock(::std::string const& nameId, int id, bool permanentlyRendered);
37
38 MCFOLD bool isPermanentlyRendered() const;
39
40 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::std::string const& nameId, int id, bool permanentlyRendered);
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCFOLD bool $isInteractiveBlock() const;
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCAPI static void** $vftable();
61 // NOLINTEND
62};
Definition BlockPlayerInteractEvent.h:20