LeviLamina
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BeaconBlock.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/ActorBlockBase.h"
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#include "mc/world/level/block/BlockType.h"
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// auto generated forward declare list
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// clang-format off
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namespace
BlockEvents {
class
BlockPlayerInteractEvent
; }
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// clang-format on
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class
BeaconBlock :
public
::ActorBlock {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BeaconBlock();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BeaconBlock()
/*override*/
=
default
;
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virtual
bool
isInteractiveBlock()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI BeaconBlock(::std::string
const
& nameId,
int
id
,
bool
permanentlyRendered);
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MCFOLD
bool
isPermanentlyRendered()
const
;
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MCFOLD
void
use(
::BlockEvents::BlockPlayerInteractEvent
& eventData)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::std::string
const
& nameId,
int
id
,
bool
permanentlyRendered);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isInteractiveBlock()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
BlockEvents::BlockPlayerInteractEvent
Definition
BlockPlayerInteractEvent.h:20
src
mc
world
level
block
BeaconBlock.h
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