LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockLegacy;
11class BlockPos;
12class Player;
13// clang-format on
14
15class BeaconBlock : public ::ActorBlock {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual ~BeaconBlock() /*override*/ = default;
21
22 // vIndex: 138
23 virtual bool isInteractiveBlock() const /*override*/;
24
25 // vIndex: 139
26 virtual bool use(::Player& player, ::BlockPos const& pos, uchar face) const /*override*/;
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCFOLD bool $isInteractiveBlock() const;
39
40 MCFOLD bool $use(::Player& player, ::BlockPos const& pos, uchar face) const;
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
Definition ActorBlockBase.h:6
Definition BeaconBlock.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition Player.h:119