LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Experiments;
12namespace BlockEvents { class BlockPlayerInteractEvent; }
13// clang-format on
14
15class BeaconBlock : public ::ActorBlock {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual ~BeaconBlock() /*override*/ = default;
21
22 // vIndex: 136
23 virtual bool isInteractiveBlock() const /*override*/;
24
25 // vIndex: 130
26 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCNAPI bool $isInteractiveBlock() const;
39
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition ActorBlockBase.h:6
Definition BeaconBlock.h:15
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI bool $isInteractiveBlock() const
Definition BlockPlayerInteractEvent.h:17
Definition Experiments.h:14