LeviLamina
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BeaconBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Experiments;
12namespace BlockEvents { class BlockPlayerInteractEvent; }
13// clang-format on
14
15class BeaconBlock : public ::ActorBlock {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mPermanentlyRendered;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 0
26 virtual ~BeaconBlock() /*override*/ = default;
27
28 // vIndex: 135
29 virtual bool isInteractiveBlock() const /*override*/;
30
31 // vIndex: 130
32 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD bool $isInteractiveBlock() const;
45
46 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCAPI static void** $vftable();
53 // NOLINTEND
54};
Definition ActorBlockBase.h:6
Definition BeaconBlock.h:15
Definition BlockPlayerInteractEvent.h:18
Definition Experiments.h:14