LeviLamina
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Texture.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace glTF {
6
7struct Texture {
8public:
9 // Texture inner types define
10 enum class Format : int {
11 Alpha = 6406,
12 Rgb = 6407,
13 Rgba = 6408,
14 Luminance = 6409,
15 LuminanceAlpha = 6410,
16 };
17
18 enum class Target : int {
19 Texture2d = 3553,
20 };
21
22 enum class Type : int {
23 Byte = 5121,
24 Short5_6_5 = 33635,
25 Short4_4_4_4 = 32819,
26 Short5_5_5_1 = 32820,
27 };
28
29public:
30 // member variables
31 // NOLINTBEGIN
40 // NOLINTEND
41
42public:
43 // prevent constructor by default
44 Texture& operator=(Texture const&);
45 Texture(Texture const&);
46 Texture();
47};
48
49} // namespace glTF
Definition Texture.h:7
Definition Alias.h:14