LeviLamina
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TextureLoadState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class TextureLoadState : uchar {
6 // bitfield representation
7 UnloadedBit = 0,
8 PendingBit = 1 << 0,
9 LoadedBit = 1 << 1,
10 PendingMetadata = 1 << 2,
11 LoadedMetadata = 1 << 3,
12};