LeviLamina
Loading...
Searching...
No Matches
TextureLoadState.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
enum class
TextureLoadState : uchar {
6
// bitfield representation
7
UnloadedBit = 0,
8
PendingBit = 1 << 0,
9
LoadedBit = 1 << 1,
10
PendingMetadata = 1 << 2,
11
LoadedMetadata = 1 << 3,
12
};
src-client
mc
deps
minecraft_renderer
renderer
TextureLoadState.h
Generated on Mon Dec 15 2025 02:53:41 for LeviLamina by
1.12.0