3#include "mc/_HeaderOutputPredefine.h"
7enum class RenderFeature : uchar {
12 ImmutableTextures = 4,
13 DynamicShaderLoops = 5,
14 VertexFormatRGBA8 = 6,
18 VertexShaderInstancing = 10,
20 SRGBTexturesAndRenderTargets = 12,
21 RGB10TextureSupported = 13,
22 R8TextureSupported = 14,
23 LargeVertexShaderUniforms = 15,
24 PackedDepthStencilFrameBufferStorage = 16,
25 StandardDerivatives = 17,
26 DetachShadersAfterLink = 18,