LeviLamina
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ScriptingGameplayEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/world/events/EventVariantImpl.h"
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#include "mc/world/events/ScriptCommandMessageEvent.h"
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#include "mc/world/events/ScriptModuleShutdownEvent.h"
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#include "mc/world/events/ScriptModuleStartupEvent.h"
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template
<
typename
Result>
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struct
ScriptingGameplayEvent
;
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template
<>
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struct
ScriptingGameplayEvent
<CoordinatorResult>
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:
ConstEventVariant
<ScriptCommandMessageEvent, ScriptModuleStartupEvent, ScriptModuleShutdownEvent> {
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using
ConstEventVariant
<
ScriptCommandMessageEvent
,
ScriptModuleStartupEvent
,
ScriptModuleShutdownEvent
>::
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ConstEventVariant;
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};
EventVariantImpl
Definition
EventVariantImpl.h:46
ScriptCommandMessageEvent
Definition
ScriptCommandMessageEvent.h:12
ScriptModuleShutdownEvent
Definition
ScriptModuleShutdownEvent.h:10
ScriptModuleStartupEvent
Definition
ScriptModuleStartupEvent.h:12
ScriptingGameplayEvent
Definition
ScriptingGameplayEvent.h:11
src
mc
world
events
ScriptingGameplayEvent.h
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