LeviLamina
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RenderFeaturesConfiguration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace cg {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<1, 1, bool> MSAAEnabled;
12 ::ll::TypedStorage<1, 1, bool> TexelAAEnabled;
13 ::ll::TypedStorage<1, 1, bool> AlphaToCoverageSupported;
14 ::ll::TypedStorage<1, 1, bool> VertexFormatRGBA8Supported;
15 ::ll::TypedStorage<1, 1, bool> VertexShaderInstancingSupported;
16 ::ll::TypedStorage<1, 1, bool> LargeVertexShaderUniforms;
17 // NOLINTEND
18};
19
20} // namespace cg
Definition RenderFeaturesConfiguration.h:7