LeviLamina
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LootEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8class LootEnchant : public ::Enchant {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 2
13 virtual int getMinCost(int level) const /*override*/;
14
15 // vIndex: 3
16 virtual int getMaxCost(int level) const /*override*/;
17
18 // vIndex: 5
19 virtual int getMaxLevel() const /*override*/;
20
21 // vIndex: 0
22 virtual ~LootEnchant() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD int $getMinCost(int level) const;
35
36 MCFOLD int $getMaxCost(int level) const;
37
38 MCFOLD int $getMaxLevel() const;
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCAPI static void** $vftable();
45 // NOLINTEND
46};
Definition Enchant.h:14
Definition LootEnchant.h:8