LeviLamina
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ArmorTrimIconGenerationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/resource/ResourceLocation.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::std::string> mTrimmedArmorName;
13 ::ll::TypedStorage<8, 56, ::ResourceLocation> mArmorTextureLocation;
14 ::ll::TypedStorage<8, 56, ::ResourceLocation> mTrimTextureLocation;
15 ::ll::TypedStorage<8, 56, ::ResourceLocation> mTrimmedArmorLocation;
16 ::ll::TypedStorage<8, 56, ::ResourceLocation> mTrimKeyPaletteLocation;
17 ::ll::TypedStorage<8, 56, ::ResourceLocation> mTrimValuePaletteLocation;
18 ::ll::TypedStorage<1, 1, bool> mIsLeatherArmor;
19 ::ll::TypedStorage<1, 1, bool> mIsValid;
20 // NOLINTEND
21
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCAPI static ::std::string buildTrimmedArmorName(::std::string const& trimMaterial, ::std::string const& armorName);
26 // NOLINTEND
27};
Definition ArmorTrimIconGenerationInfo.h:8