LeviLamina
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PlayerUpdateInteractionEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // PlayerUpdateInteractionEvent inner types define
16 enum class ActionType : int {
17 ApproachEntity = 0,
18 LeaveEntity = 1,
19 };
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
25 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mEntity;
26 ::ll::TypedStorage<4, 4, ::PlayerUpdateInteractionEvent::ActionType> mAction;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCFOLD void $dtor();
39 // NOLINTEND
40};
Definition EntityContext.h:16
Definition PlayerUpdateInteractionEvent.h:13