3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/v2/ActorIndex.h"
7#include "mc/client/renderer/actor/v2/ActorUniformBits.h"
8#include "mc/deps/core/math/Vec3.h"
9#include "mc/world/phys/AABB.h"
29 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
30 ::ll::TypedStorage<4, 24, ::AABB> mAabb;
31 ::ll::TypedStorage<4, 4, float> mHeightOffset;
33 bool mHasUpsideDownLight : 1;
34 ::ll::TypedStorage<8, 8, ::BlockSource const*> mBlockSource;
42 ::ll::TypedStorage<4, 8, ::ActorIndex> mActorIdx;
43 ::ll::TypedStorage<4, 4, uint> mEnabledBits;
44 ::ll::TypedStorage<4, 4, uint> mColorOverrideOffset;
45 ::ll::TypedStorage<1, 1, ::ActorUniformBits> mBits;
52 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDerivitiveData::TileLightInformation>> mTileLightInfo;
53 ::ll::TypedStorage<8, 24, ::std::vector<::glm::vec4>> mColorOverrides;
54 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDerivitiveData::UniformEntry>> mUniformEntries;
60 MCAPI ~ActorDerivitiveData();
Definition BlockSource.h:71
Definition ActorDerivitiveData.h:16
Definition ActorDerivitiveData.h:5