LeviLamina
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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SkinImage.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace mce { struct Image; }
13// clang-format on
14
15class AnimatedImageData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
20 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
21 ::ll::TypedStorage<8, 48, ::SkinImage> mImage;
22 ::ll::TypedStorage<4, 4, float> mFrames;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 AnimatedImageData(AnimatedImageData const&);
28 AnimatedImageData();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI AnimatedImageData(
34 ::persona::AnimatedTextureType type,
35 ::persona::AnimationExpression animationExpression,
36 ::mce::Image const& animatedImage,
37 float frames
38 );
39
40 MCAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
41
42 MCAPI bool operator==(::AnimatedImageData const&) const;
43
44 MCAPI void setSkinImage(::SkinImage const& image);
45
46#ifdef LL_PLAT_C
47 MCAPI ~AnimatedImageData();
48#endif
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCAPI void* $ctor(
55 ::persona::AnimatedTextureType type,
56 ::persona::AnimationExpression animationExpression,
57 ::mce::Image const& animatedImage,
58 float frames
59 );
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65#ifdef LL_PLAT_C
66 MCAPI void $dtor();
67#endif
68 // NOLINTEND
69};
Definition SkinImage.h:8
Definition Image.h:12