LeviLamina
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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SkinImage.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace mce { struct Image; }
13// clang-format on
14
15class AnimatedImageData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
20 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
21 ::ll::TypedStorage<8, 48, ::SkinImage> mImage;
22 ::ll::TypedStorage<4, 4, float> mFrames;
23 // NOLINTEND
24
25#ifdef LL_PLAT_S
26public:
27 // prevent constructor by default
28 AnimatedImageData(AnimatedImageData const&);
29 AnimatedImageData();
30
31#else // LL_PLAT_C
32public:
33 // prevent constructor by default
34 AnimatedImageData();
35
36#endif
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI AnimatedImageData(
41 ::persona::AnimatedTextureType type,
42 ::persona::AnimationExpression animationExpression,
43 ::mce::Image const& animatedImage,
44 float frames
45 );
46
47#ifdef LL_PLAT_S
48 MCAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
49
50 MCAPI void setSkinImage(::SkinImage const& image);
51#endif
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCAPI void* $ctor(
58 ::persona::AnimatedTextureType type,
59 ::persona::AnimationExpression animationExpression,
60 ::mce::Image const& animatedImage,
61 float frames
62 );
63 // NOLINTEND
64};
Definition SkinImage.h:8
Definition Image.h:13