LeviLamina
Loading...
Searching...
No Matches
AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SkinImage.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace mce { struct Image; }
13// clang-format on
14
15class AnimatedImageData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
20 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
21 ::ll::TypedStorage<8, 48, ::SkinImage> mImage;
22 ::ll::TypedStorage<4, 4, float> mFrames;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 AnimatedImageData();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI AnimatedImageData(::AnimatedImageData const& rhs);
33
34 MCAPI AnimatedImageData(
35 ::persona::AnimatedTextureType type,
36 ::persona::AnimationExpression animationExpression,
37 ::mce::Image const& animatedImage,
38 float frames
39 );
40
41 MCFOLD ::SkinImage const& getSkinImage() const;
42
43 MCAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
44
45 MCAPI void setSkinImage(::SkinImage const& image);
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::AnimatedImageData const& rhs);
52
53 MCAPI void* $ctor(
54 ::persona::AnimatedTextureType type,
55 ::persona::AnimationExpression animationExpression,
56 ::mce::Image const& animatedImage,
57 float frames
58 );
59 // NOLINTEND
60};
Definition SkinImage.h:8
Definition Image.h:12