LeviLamina
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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/AnimatedTextureType.h"
7#include "mc/world/actor/player/persona/AnimationExpression.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace mce { struct Image; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
19 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
20 ::ll::TypedStorage<8, 48, ::mce::Image> mImage;
21 ::ll::TypedStorage<4, 4, float> mFrames;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
32 ::persona::AnimatedTextureType type,
33 ::persona::AnimationExpression animationExpression,
34 ::mce::Image const& animatedImage,
35 float frames
36 );
37
38 MCAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor(
45 ::persona::AnimatedTextureType type,
46 ::persona::AnimationExpression animationExpression,
47 ::mce::Image const& animatedImage,
48 float frames
49 );
50 // NOLINTEND
51};
Definition AnimatedImageData.h:14
Definition Image.h:16