LeviLamina
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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/image/Image.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
15 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
16 ::ll::TypedStorage<8, 48, ::mce::Image> mImage;
17 ::ll::TypedStorage<4, 4, float> mFrames;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 ::persona::AnimatedTextureType type,
30 ::persona::AnimationExpression animationExpression,
31 ::mce::Image const& animatedImage,
32 float frames
33 );
34
35 MCNAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCNAPI void* $ctor(
42 ::persona::AnimatedTextureType type,
43 ::persona::AnimationExpression animationExpression,
44 ::mce::Image const& animatedImage,
45 float frames
46 );
47 // NOLINTEND
48};
Definition AnimatedImageData.h:10
MCAPI void * $ctor(::persona::AnimatedTextureType type, ::persona::AnimationExpression animationExpression, ::mce::Image const &animatedImage, float frames)
MCAPI::AnimatedImageData & operator=(::AnimatedImageData const &rhs)
MCAPI AnimatedImageData(::persona::AnimatedTextureType type, ::persona::AnimationExpression animationExpression, ::mce::Image const &animatedImage, float frames)
Definition Image.h:12