LeviLamina
Loading...
Searching...
No Matches
ResetActionStopSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCNAPI static ::TickingSystemWithInfo createResetActionStopSystem();
23
24 MCNAPI static void tickResetActionStopSystem(
25 ::ViewT<
29 );
30 // NOLINTEND
31};
Definition ResetActionStopSystem.h:18
static MCAPI void tickResetActionStopSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::ActionOrStopComponent > view)
static MCAPI ::TickingSystemWithInfo createResetActionStopSystem()
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActionOrStopComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition TickingSystemWithInfo.h:13