LeviLamina
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ResetActionStopSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActionOrStopComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
LocalPlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ResetActionStopSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createResetActionStopSystem();
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MCAPI
static
void
tickResetActionStopSystem(
::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent>
,
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::ActionOrStopComponent
> view);
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// NOLINTEND
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};
ResetActionStopSystem
Definition
ResetActionStopSystem.h:18
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActionOrStopComponent
Definition
ActionOrStopComponent.h:5
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
ResetActionStopSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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