LeviLamina
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ResetActionStopSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActionOrStopComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
LocalPlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ResetActionStopSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::TickingSystemWithInfo
createResetActionStopSystem
();
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MCNAPI
static
void
tickResetActionStopSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent>
,
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::ActionOrStopComponent
> view
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);
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// NOLINTEND
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};
ResetActionStopSystem
Definition
ResetActionStopSystem.h:18
ResetActionStopSystem::tickResetActionStopSystem
static MCAPI void tickResetActionStopSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::ActionOrStopComponent > view)
ResetActionStopSystem::createResetActionStopSystem
static MCAPI ::TickingSystemWithInfo createResetActionStopSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActionOrStopComponent
Definition
ActionOrStopComponent.h:5
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ResetActionStopSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0