LeviLamina
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TravelMethod.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace PlayerTravelledEvent {
6
7enum class TravelMethod : int {
8 Unknown = -1,
9 Walk = 0,
10 SwimWater = 1,
11 Fall = 2,
12 Climb = 3,
13 SwimLava = 4,
14 Fly = 5,
15 Riding = 6,
16 Sneak = 7,
17 Sprint = 8,
18 Bounce = 9,
19 FrostWalk = 10,
20 Teleport = 11,
21};
22
23}