LeviLamina
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MeleeWeaponEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class MeleeWeaponEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int level, ::Actor const& target, ::Actor const&) const /*override*/;
24
25 virtual void doPostAttack(::Actor& attacker, ::Actor& victim, int level) const /*override*/;
26
27 virtual bool isMeleeDamageEnchant() const /*override*/;
28
29 virtual bool _isValidEnchantmentTypeForCategory(::Enchant::Type type) const /*override*/;
30
31 virtual ~MeleeWeaponEnchant() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // static variables
36 // NOLINTBEGIN
37 MCAPI static ::std::vector<::Enchant::Type> const& VALID_ENCHANTMENTS();
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI int $getMinCost(int level) const;
44
45 MCAPI int $getMaxCost(int level) const;
46
47 MCAPI int $getMaxLevel() const;
48
49 MCAPI float $getDamageBonus(int level, ::Actor const& target, ::Actor const&) const;
50
51 MCAPI void $doPostAttack(::Actor& attacker, ::Actor& victim, int level) const;
52
53 MCFOLD bool $isMeleeDamageEnchant() const;
54
55 MCAPI bool $_isValidEnchantmentTypeForCategory(::Enchant::Type type) const;
56
57
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCAPI static void** $vftable();
64 // NOLINTEND
65};
Definition Actor.h:105
Definition MeleeWeaponEnchant.h:13