LeviLamina
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MeleeWeaponEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int level, ::Actor const& target, ::Actor const&) const /*override*/;
28
29 // vIndex: 9
30 virtual void doPostAttack(::Actor& attacker, ::Actor& victim, int level) const /*override*/;
31
32 // vIndex: 12
33 virtual bool isMeleeDamageEnchant() const /*override*/;
34
35 // vIndex: 16
36 virtual bool _isValidEnchantmentTypeForCategory(::Enchant::Type type) const /*override*/;
37
38 // vIndex: 0
39 virtual ~MeleeWeaponEnchant() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // static variables
44 // NOLINTBEGIN
45 MCAPI static ::std::vector<::Enchant::Type> const& VALID_ENCHANTMENTS();
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI int $getMinCost(int level) const;
52
53 MCAPI int $getMaxCost(int level) const;
54
55 MCAPI int $getMaxLevel() const;
56
57 MCAPI float $getDamageBonus(int level, ::Actor const& target, ::Actor const&) const;
58
59 MCAPI void $doPostAttack(::Actor& attacker, ::Actor& victim, int level) const;
60
61 MCFOLD bool $isMeleeDamageEnchant() const;
62
63 MCAPI bool $_isValidEnchantmentTypeForCategory(::Enchant::Type type) const;
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCNAPI static void** $vftable();
70 // NOLINTEND
71};
Definition Actor.h:103
Definition Enchant.h:16
Definition MeleeWeaponEnchant.h:13
static MCAPI void ** $vftable()