LeviLamina
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ConduitBlockActor Member List

This is the complete list of members for ConduitBlockActor, including all inherited members.

$_getUpdatePacket(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActor
$clearCache() (defined in BlockActor)BlockActor
$ctor(::BlockPos const &pos) (defined in ConduitBlockActor)ConduitBlockActor
$ctor(::BlockActorType type, ::BlockPos const &pos, ::std::string const &) (defined in BlockActor)BlockActor
$dtor() (defined in BlockActor)BlockActor
$eraseLootTable() (defined in BlockActor)BlockActor
$fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActor
$getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
$getContainer() (defined in BlockActor)BlockActor
$getContainer() const (defined in BlockActor)BlockActor
$getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$getCustomName() const (defined in BlockActor)BlockActor
$getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos) (defined in BlockActor)BlockActor
$getFilteredCustomName(::Bedrock::NotNullNonOwnerPtr<::ProfanityContext > const &context) (defined in BlockActor)BlockActor
$getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
$getName() const (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
$getRepairCost() const (defined in BlockActor)BlockActor
$getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActor
$getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$hasAlphaLayer() const (defined in ConduitBlockActor)ConduitBlockActor
$isCustomNameSaved() (defined in BlockActor)BlockActor
$isMovable(::BlockSource &) (defined in BlockActor)BlockActor
$isPreserved(::BlockSource &) const (defined in BlockActor)BlockActor
$load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ConduitBlockActor)ConduitBlockActor
$loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActor
$onChanged(::BlockSource &) (defined in BlockActor)BlockActor
$onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActor
$onMove() (defined in BlockActor)BlockActor
$onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$onPlace(::BlockSource &) (defined in BlockActor)BlockActor
$onRemoved(::BlockSource &) (defined in BlockActor)BlockActor
$onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActor
$save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in ConduitBlockActor)ConduitBlockActor
$saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActor
$saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActor
$setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActor
$setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActor
$tick(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$triggerEvent(int, int) (defined in BlockActor)BlockActor
$vftable() (defined in ConduitBlockActor)ConduitBlockActorstatic
_animateTick(::BlockSource &region) const (defined in ConduitBlockActor)ConduitBlockActor
_checkShape(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
_createIdClassMap() (defined in BlockActor)BlockActorstatic
_getUpdatePacket(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActorvirtual
_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActorvirtual
_updateTarget(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
BlockActor(::BlockActorType type, ::BlockPos const &pos, ::std::string const &) (defined in BlockActor)BlockActor
clearCache() (defined in BlockActor)BlockActorvirtual
ConduitBlockActor(::BlockPos const &pos) (defined in ConduitBlockActor)ConduitBlockActorexplicit
create(class CompoundTag const &nbt) (defined in BlockActor)BlockActorstatic
create(class CompoundTag const &nbt, class BlockPos const &pos) (defined in BlockActor)BlockActorstatic
eraseLootTable() (defined in BlockActor)BlockActorvirtual
fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
getContainer() (defined in BlockActor)BlockActor
getContainer() const (defined in BlockActor)BlockActor
getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
getCustomName() const (defined in BlockActor)BlockActor
getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos) (defined in BlockActor)BlockActorvirtual
getFilteredCustomName(::Bedrock::NotNullNonOwnerPtr<::ProfanityContext > const &context) (defined in BlockActor)BlockActor
getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
getName() const (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
getRepairCost() const (defined in BlockActor)BlockActorvirtual
getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
hasAlphaLayer() const (defined in ConduitBlockActor)ConduitBlockActorvirtual
isCustomNameSaved() (defined in BlockActor)BlockActorvirtual
isMovable(::BlockSource &) (defined in BlockActor)BlockActorvirtual
isPreserved(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ConduitBlockActor)ConduitBlockActorvirtual
loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActorvirtual
loadStatic(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in BlockActor)BlockActorstatic
mAnimationValue (defined in ConduitBlockActor)ConduitBlockActor
MapIdType typedef (defined in BlockActor)BlockActor
MapTypeId typedef (defined in BlockActor)BlockActor
mBB (defined in BlockActor)BlockActor
mBlock (defined in BlockActor)BlockActor
mBlockPositions (defined in ConduitBlockActor)ConduitBlockActor
mBlockRefreshCounter (defined in ConduitBlockActor)ConduitBlockActor
mCanRenderCustomName (defined in BlockActor)BlockActor
mChanged (defined in BlockActor)BlockActor
mClassIdMap() (defined in BlockActor)BlockActorstatic
mClientSideOnly (defined in BlockActor)BlockActor
mCustomName (defined in BlockActor)BlockActor
mDestroyDirection (defined in BlockActor)BlockActor
mDestroyProgress (defined in BlockActor)BlockActor
mDestroyTimer (defined in BlockActor)BlockActor
mEffectRange (defined in ConduitBlockActor)ConduitBlockActor
mFilteredCustomName (defined in BlockActor)BlockActor
mIdClassMap() (defined in BlockActor)BlockActorstatic
mIsActive (defined in ConduitBlockActor)ConduitBlockActor
mIsHunting (defined in ConduitBlockActor)ConduitBlockActor
mIsMovable (defined in BlockActor)BlockActor
mNextAmbientSound (defined in ConduitBlockActor)ConduitBlockActor
mPosition (defined in BlockActor)BlockActor
mRendererId (defined in BlockActor)BlockActor
mRepairCost (defined in BlockActor)BlockActor
mRotation (defined in ConduitBlockActor)ConduitBlockActor
mRotationTickCount (defined in ConduitBlockActor)ConduitBlockActor
mSaveCustomName (defined in BlockActor)BlockActor
mTarget (defined in ConduitBlockActor)ConduitBlockActor
mTerrainInterlockData (defined in BlockActor)BlockActor
mTickCount (defined in BlockActor)BlockActor
mType (defined in BlockActor)BlockActor
mWindLevel (defined in ConduitBlockActor)ConduitBlockActor
onChanged(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onMove() (defined in BlockActor)BlockActorvirtual
onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActorvirtual
onPlace(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onRemoved(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActorvirtual
onUpdatePacket(::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer) (defined in BlockActor)BlockActor
refresh(optional_ref< class BlockSource > blockSource=std::nullopt) (defined in BlockActor)BlockActor
save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in ConduitBlockActor)ConduitBlockActorvirtual
saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActorvirtual
saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActorvirtual
setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActorvirtual
setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActorvirtual
signShadowRadius (defined in BlockActor)BlockActor
tick(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActorvirtual
triggerEvent(int, int) (defined in BlockActor)BlockActorvirtual
~BlockActor() (defined in BlockActor)BlockActorvirtual
~ConduitBlockActor()=default (defined in ConduitBlockActor)ConduitBlockActorvirtual