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ConduitBlockActor Member List

This is the complete list of members for ConduitBlockActor, including all inherited members.

$_getUpdatePacket(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActor
$ctor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
$dtor() (defined in ConduitBlockActor)ConduitBlockActor
$eraseLootTable() (defined in BlockActor)BlockActor
$executeEvent(::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &) (defined in BlockActor)BlockActor
$fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActor
$getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
$getContainer() (defined in BlockActor)BlockActor
$getContainer() const (defined in BlockActor)BlockActor
$getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$getCustomName() const (defined in BlockActor)BlockActor
$getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor)BlockActor
$getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
$getName() const (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
$getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActor
$getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$hasAlphaLayer() const (defined in ConduitBlockActor)ConduitBlockActor
$isPermanentlyRendered() const (defined in BlockActor)BlockActor
$isPreserved(::BlockSource &) const (defined in BlockActor)BlockActor
$isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActor
$load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ConduitBlockActor)ConduitBlockActor
$loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActor
$onChanged(::BlockSource &) (defined in BlockActor)BlockActor
$onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActor
$onMove() (defined in BlockActor)BlockActor
$onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$onPlace(::BlockSource &) (defined in BlockActor)BlockActor
$onRemoved(::BlockSource &) (defined in BlockActor)BlockActor
$onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActor
$save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in ConduitBlockActor)ConduitBlockActor
$saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActor
$saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActor
$setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActor
$setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActor
$tick(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
$triggerEvent(int, int) (defined in BlockActor)BlockActor
$vftable()ConduitBlockActorstatic
_animateTick(::BlockSource &region) const (defined in ConduitBlockActor)ConduitBlockActor
_checkShape(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
_getClassIdMap() (defined in BlockActor)BlockActorstatic
_getUpdatePacket(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActorvirtual
_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActorvirtual
_updateTarget(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActor
BlockActor() (defined in BlockActor)BlockActor
BlockActor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
create(class CompoundTag const &nbt) (defined in BlockActor)BlockActorstatic
create(class CompoundTag const &nbt, class BlockPos const &pos) (defined in BlockActor)BlockActorstatic
eraseLootTable() (defined in BlockActor)BlockActorvirtual
executeEvent(::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &) (defined in BlockActor)BlockActorvirtual
fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
getContainer() (defined in BlockActor)BlockActor
getContainer() const (defined in BlockActor)BlockActor
getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
getCustomName() const (defined in BlockActor)BlockActor
getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor)BlockActorvirtual
getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
getName() const (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
hasAlphaLayer() const (defined in ConduitBlockActor)ConduitBlockActorvirtual
isPermanentlyRendered() const (defined in BlockActor)BlockActorvirtual
isPreserved(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActorvirtual
load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ConduitBlockActor)ConduitBlockActorvirtual
loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActorvirtual
loadStatic(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in BlockActor)BlockActorstatic
mAnimationValue (defined in ConduitBlockActor)ConduitBlockActor
MapIdType typedef (defined in BlockActor)BlockActor
MapTypeId typedef (defined in BlockActor)BlockActor
mBB (defined in BlockActor)BlockActor
mBlockPositions (defined in ConduitBlockActor)ConduitBlockActor
mBlockRefreshCounter (defined in ConduitBlockActor)ConduitBlockActor
mCustomName (defined in BlockActor)BlockActor
mEffectRange (defined in ConduitBlockActor)ConduitBlockActor
mIsActive (defined in ConduitBlockActor)ConduitBlockActor
mIsHunting (defined in ConduitBlockActor)ConduitBlockActor
mNextAmbientSound (defined in ConduitBlockActor)ConduitBlockActor
mPosition (defined in BlockActor)BlockActor
mProperties (defined in BlockActor)BlockActor
mRendererId (defined in BlockActor)BlockActor
mRepairCost (defined in BlockActor)BlockActor
mRotation (defined in ConduitBlockActor)ConduitBlockActor
mRotationTickCount (defined in ConduitBlockActor)ConduitBlockActor
mTarget (defined in ConduitBlockActor)ConduitBlockActor
mTerrainInterlockData (defined in BlockActor)BlockActor
mTickCount (defined in BlockActor)BlockActor
mType (defined in BlockActor)BlockActor
mWindLevel (defined in ConduitBlockActor)ConduitBlockActor
onChanged(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onMove() (defined in BlockActor)BlockActorvirtual
onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActorvirtual
onPlace(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onRemoved(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActorvirtual
onUpdatePacket(::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer) (defined in BlockActor)BlockActor
Properties typedef (defined in BlockActor)BlockActor
Property enum name (defined in BlockActor)BlockActor
refresh(optional_ref< class BlockSource > blockSource=std::nullopt) (defined in BlockActor)BlockActor
save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in ConduitBlockActor)ConduitBlockActorvirtual
saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActorvirtual
saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActorvirtual
setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActorvirtual
setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActorvirtual
tick(::BlockSource &region) (defined in ConduitBlockActor)ConduitBlockActorvirtual
triggerEvent(int, int) (defined in BlockActor)BlockActorvirtual
~BlockActor() (defined in BlockActor)BlockActorvirtual
~ConduitBlockActor() (defined in ConduitBlockActor)ConduitBlockActorvirtual