LeviLamina
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UserEntityIdentifierComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/certificates/identity/PlayerAuthenticationInfo.h"
7#include "mc/certificates/identity/PlayerAuthenticationType.h"
8#include "mc/common/SubClientId.h"
9#include "mc/network/NetworkIdentifier.h"
10#include "mc/platform/UUID.h"
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 176, ::NetworkIdentifier> mNetworkId;
17 ::ll::TypedStorage<1, 1, ::SubClientId> mClientSubId;
18 ::ll::TypedStorage<8, 32, ::std::string> mPlayFabIdUnverified;
19 ::ll::TypedStorage<8, 16, ::mce::UUID> mClientUUID;
20 ::ll::TypedStorage<4, 4, ::PlayerAuthenticationType> mAuthenticationType;
21 ::ll::TypedStorage<8, 64, ::PlayerAuthenticationInfo> mTrustedPlayerInfo;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
35 MCAPI ::UserEntityIdentifierComponent& operator=(::UserEntityIdentifierComponent&&);
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::UserEntityIdentifierComponent&&);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
Definition UserEntityIdentifierComponent.h:12