LeviLamina
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UserEntityIdentifierComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/certificates/Certificate.h"
5#include "mc/certificates/identity/GameServerToken.h"
6#include "mc/network/NetworkIdentifier.h"
7#include "mc/platform/UUID.h"
8
9// auto generated inclusion list
10#include "mc/common/SubClientId.h"
11
12// auto generated forward declare list
13// clang-format off
14class GameServerToken;
16namespace mce { class UUID; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::NetworkIdentifier mNetworkId;
24 ::SubClientId mClientSubId;
25 ::mce::UUID mClientUUID;
26 ::std::string mPlayFabIdUnverified;
27 ::GameServerToken mGameServerToken;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI ::UserEntityIdentifierComponent& operator=(::UserEntityIdentifierComponent&&);
39
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCAPI void $dtor();
47 // NOLINTEND
48};
Definition GameServerToken.h:12
Definition NetworkIdentifier.h:11
Definition UserEntityIdentifierComponent.h:19
Definition UUID.h:7