LeviLamina
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UserEntityIdentifierComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/certificates/identity/GameServerToken.h"
7#include "mc/common/SubClientId.h"
8#include "mc/network/NetworkIdentifier.h"
9#include "mc/platform/UUID.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 176, ::NetworkIdentifier> mNetworkId;
16 ::ll::TypedStorage<1, 1, ::SubClientId> mClientSubId;
17 ::ll::TypedStorage<8, 32, ::std::string> mPlayFabIdUnverified;
18 ::ll::TypedStorage<8, 16, ::mce::UUID> mClientUUID;
19 ::ll::TypedStorage<8, 8, ::GameServerToken> mGameServerToken;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ::UserEntityIdentifierComponent& operator=(::UserEntityIdentifierComponent&&);
32
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCAPI void $dtor();
40 // NOLINTEND
41};
Definition UserEntityIdentifierComponent.h:11