LeviLamina
Loading...
Searching...
No Matches
UserEntityIdentifierComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/certificates/identity/PlayerAuthenticationInfo.h"
7#include "mc/certificates/identity/PlayerAuthenticationType.h"
8#include "mc/common/SubClientId.h"
9#include "mc/network/NetworkIdentifier.h"
10#include "mc/platform/UUID.h"
11
12// auto generated forward declare list
13// clang-format off
14class EntityContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 176, ::NetworkIdentifier> mNetworkId;
22 ::ll::TypedStorage<1, 1, ::SubClientId> mClientSubId;
23 ::ll::TypedStorage<8, 16, ::mce::UUID> mClientUUID;
24 ::ll::TypedStorage<4, 4, ::PlayerAuthenticationType> mAuthenticationType;
25 ::ll::TypedStorage<8, 384, ::PlayerAuthenticationInfo> mTrustedPlayerInfo;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ::std::string getIdentityName() const;
32
33 MCAPI ::std::string getMessOId() const;
34
35 MCAPI ::std::string getPlayFabId() const;
36
37 MCAPI ::std::string getTenantId() const;
38
39 MCAPI ::std::string getXuid() const;
40 // NOLINTEND
41
42public:
43 // static functions
44 // NOLINTBEGIN
45 MCAPI static ::UserEntityIdentifierComponent* tryGetFromEntity(::EntityContext& entity);
46 // NOLINTEND
47};
Definition EntityContext.h:15
Definition UserEntityIdentifierComponent.h:17