LeviLamina
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SensibleDirections.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
SensibleDirections :
int
{
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North = 0,
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East = 1,
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South = 2,
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West = 3,
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};
src
mc
world
level
levelgen
structure
SensibleDirections.h
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