LeviLamina
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Texture2D.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace renoir {
6
7struct Texture2D {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<4, 4> mUnk3739d8;
12 ::ll::UntypedStorage<4, 4> mUnk92f386;
13 ::ll::UntypedStorage<4, 4> mUnkbae038;
14 ::ll::UntypedStorage<4, 4> mUnka5a380;
15 ::ll::UntypedStorage<4, 4> mUnk84845b;
16 ::ll::UntypedStorage<1, 1> mUnk4718bc;
17 ::ll::UntypedStorage<4, 4> mUnkd2a9bc;
18 ::ll::UntypedStorage<2, 2> mUnk3d952c;
19 ::ll::UntypedStorage<2, 2> mUnk921bc6;
20 ::ll::UntypedStorage<4, 4> mUnkf462eb;
21 ::ll::UntypedStorage<4, 4> mUnk318644;
22 ::ll::UntypedStorage<4, 4> mUnk3a3baa;
23 ::ll::UntypedStorage<4, 4> mUnkd8cae3;
24 ::ll::UntypedStorage<4, 4> mUnkc4ee89;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 Texture2D& operator=(Texture2D const&);
30 Texture2D(Texture2D const&);
31 Texture2D();
32};
33
34} // namespace renoir
Definition Texture2D.h:7