LeviLamina
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View.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/bgfx/Clear.h"
7#include "mc/external/bgfx/FrameBufferHandle.h"
8#include "mc/external/bgfx/Matrix4.h"
9#include "mc/external/bgfx/Rect.h"
10
11namespace bgfx {
12
13struct View {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 16, ::bgfx::Clear> m_clear;
18 ::ll::TypedStorage<2, 8, ::bgfx::Rect> m_rect;
19 ::ll::TypedStorage<2, 8, ::bgfx::Rect> m_scissor;
20 ::ll::TypedStorage<8, 64, ::bgfx::Matrix4> m_view;
21 ::ll::TypedStorage<8, 128, ::bgfx::Matrix4[2]> m_proj;
22 ::ll::TypedStorage<8, 64, ::bgfx::Matrix4> m_prevView;
23 ::ll::TypedStorage<8, 128, ::bgfx::Matrix4[2]> m_prevProj;
24 ::ll::TypedStorage<4, 16, float[4]> m_prevWorldPosOffset;
25 ::ll::TypedStorage<2, 2, ::bgfx::FrameBufferHandle> m_fbh;
26 ::ll::TypedStorage<1, 1, uchar> m_mode;
27 ::ll::TypedStorage<1, 1, uchar> m_flags;
28 // NOLINTEND
29};
30
31} // namespace bgfx
Definition View.h:7