LeviLamina
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BuildMatch.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/level/BlockPos.h"
8
9struct BuildMatch {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<1, 1, bool> mMatched;
14 ::ll::TypedStorage<1, 1, uchar> mForward;
15 ::ll::TypedStorage<1, 1, uchar> mUp;
16 ::ll::TypedStorage<4, 4, int> mNumPatterns;
17 ::ll::TypedStorage<4, 4, int> mPatternSize;
18 ::ll::TypedStorage<4, 4, int> mSubPatternIndex;
19 ::ll::TypedStorage<4, 4, int> mRowIndex;
20 ::ll::TypedStorage<4, 12, ::BlockPos> mPattern;
21 ::ll::TypedStorage<4, 12, ::Vec3> mObjectPos;
22 // NOLINTEND
23};
Definition BuildMatch.h:9