LeviLamina
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IScriptAfterEventSignal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7struct ActorUniqueID;
8// clang-format on
9
10namespace ScriptModuleMinecraft {
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~IScriptAfterEventSignal() = default;
17
18 virtual void preFlush() = 0;
19
20 virtual bool flush() = 0;
21
22 virtual void postFlush() = 0;
23
24 virtual uint64 getSubscriberCount() const;
25
26 virtual void enqueueClosureRemovalForActor(::ActorUniqueID const&);
27
28 virtual bool isActorSignal() const;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD uint64 $getSubscriberCount() const;
35
36 MCFOLD void $enqueueClosureRemovalForActor(::ActorUniqueID const&);
37
38 MCFOLD bool $isActorSignal() const;
39
40
41 // NOLINTEND
42};
43
44} // namespace ScriptModuleMinecraft
Definition IScriptAfterEventSignal.h:12
Definition ActorUniqueID.h:5