LeviLamina
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IScriptAfterEventSignal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7struct ActorUniqueID;
8// clang-format on
9
10namespace ScriptModuleMinecraft {
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 // vIndex: 0
17 virtual ~IScriptAfterEventSignal() = default;
18
19 // vIndex: 1
20 virtual void preFlush() = 0;
21
22 // vIndex: 2
23 virtual bool flush() = 0;
24
25 // vIndex: 3
26 virtual void postFlush() = 0;
27
28 // vIndex: 4
29 virtual uint64 getSubscriberCount() const;
30
31 // vIndex: 5
32 virtual void enqueueClosureRemovalForActor(::ActorUniqueID const&);
33
34 // vIndex: 6
35 virtual bool isActorSignal() const;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCNAPI uint64 $getSubscriberCount() const;
42
44
45 MCNAPI bool $isActorSignal() const;
46 // NOLINTEND
47};
48
49} // namespace ScriptModuleMinecraft
Definition IScriptAfterEventSignal.h:12
MCAPI void $enqueueClosureRemovalForActor(::ActorUniqueID const &)
Definition ActorUniqueID.h:5