LeviLamina
Loading...
Searching...
No Matches
GameplayRouteHandler.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
namespace
OreUI {
6
7
class
GameplayRouteHandler
{
8
public
:
9
// GameplayRouteHandler inner types declare
10
// clang-format off
11
struct
GameState
;
12
// clang-format on
13
14
// GameplayRouteHandler inner types define
15
struct
GameState
{
16
public
:
17
// member variables
18
// NOLINTBEGIN
19
::ll::UntypedStorage<1, 1>
mUnkb71409;
20
::ll::UntypedStorage<1, 1>
mUnkf51f4b;
21
// NOLINTEND
22
23
public
:
24
// prevent constructor by default
25
GameState
& operator=(
GameState
const
&);
26
GameState
(
GameState
const
&);
27
GameState
();
28
};
29
30
public
:
31
// member variables
32
// NOLINTBEGIN
33
::ll::UntypedStorage<8, 40>
mUnk15dc48;
34
::ll::UntypedStorage<8, 8>
mUnkd121a2;
35
::ll::UntypedStorage<8, 8>
mUnk6656ff;
36
::ll::UntypedStorage<8, 16>
mUnk7e9217;
37
::ll::UntypedStorage<8, 16>
mUnkbfa613;
38
::ll::UntypedStorage<1, 2>
mUnkad4fdb;
39
::ll::UntypedStorage<8, 16>
mUnk9d322a;
40
// NOLINTEND
41
42
public
:
43
// prevent constructor by default
44
GameplayRouteHandler
& operator=(
GameplayRouteHandler
const
&);
45
GameplayRouteHandler
(
GameplayRouteHandler
const
&);
46
GameplayRouteHandler
();
47
};
48
49
}
// namespace OreUI
OreUI::GameplayRouteHandler
Definition
GameplayRouteHandler.h:7
OreUI::GameplayRouteHandler::GameState
Definition
GameplayRouteHandler.h:15
ll::UntypedStorage
Definition
Alias.h:14
src
mc
client
gui
oreui
routing
routes
GameplayRouteHandler.h
Generated on Sat Apr 26 2025 05:55:21 for LeviLamina by
1.12.0