LeviLamina
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GameplayRouteHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
8public:
9 // GameplayRouteHandler inner types declare
10 // clang-format off
11 struct GameState;
12 // clang-format on
13
14 // GameplayRouteHandler inner types define
15 struct GameState {
16 public:
17 // member variables
18 // NOLINTBEGIN
21 // NOLINTEND
22
23 public:
24 // prevent constructor by default
25 GameState& operator=(GameState const&);
26 GameState(GameState const&);
27 GameState();
28 };
29
30public:
31 // member variables
32 // NOLINTBEGIN
40 // NOLINTEND
41
42public:
43 // prevent constructor by default
47};
48
49} // namespace OreUI
Definition GameplayRouteHandler.h:7
Definition GameplayRouteHandler.h:15
Definition Alias.h:14