LeviLamina
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BodyControl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/control/Control.h"
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// auto generated forward declare list
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// clang-format off
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class
Mob
;
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// clang-format on
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class
BodyControl
:
public
::Control
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mStillTicks;
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::ll::TypedStorage<4, 4, float> mLastYHeadRot;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
clientTick(
::Mob
& mob);
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virtual
~BodyControl
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
_rotateTowards(
::Mob
& mob,
float
targetRotation,
float
clampAngle);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$clientTick(
::Mob
& mob);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BodyControl
Definition
BodyControl.h:13
BodyControl::$vftable
static MCAPI void ** $vftable()
Control
Definition
Control.h:5
Mob
Definition
Mob.h:50
src
mc
world
actor
ai
control
BodyControl.h
Generated on
for LeviLamina by
1.16.1