LeviLamina
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BodyControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/Control.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11// clang-format on
12
13class BodyControl : public ::Control {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, int> mStillTicks;
18 ::ll::TypedStorage<4, 4, float> mLastYHeadRot;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void clientTick(::Mob& mob);
25
26 virtual ~BodyControl() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI void _rotateTowards(::Mob& mob, float targetRotation, float clampAngle);
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $clientTick(::Mob& mob);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition BodyControl.h:13
static MCAPI void ** $vftable()
Definition Control.h:5
Definition Mob.h:50