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ProjectileComponent Member List

This is the complete list of members for ProjectileComponent, including all inherited members.

$ctor() (defined in ProjectileComponent)ProjectileComponent
$ctor(::ProjectileComponent &&) (defined in ProjectileComponent)ProjectileComponent
$ctor(::ProjectileComponent const &) (defined in ProjectileComponent)ProjectileComponent
$dtor() (defined in ProjectileComponent)ProjectileComponent
_getInitialTargetParams(::Actor const &owner, ::TempEPtr<::Actor > target) const (defined in ProjectileComponent)ProjectileComponent
_handleLightningOnHit(::Actor &owner) (defined in ProjectileComponent)ProjectileComponent
_selectNextMoveDirection(::Actor const &owner, ::ProjectileComponent::EAxis avoidAxis) (defined in ProjectileComponent)ProjectileComponent
_tryReflect(::Actor &owner, ::Level &level) (defined in ProjectileComponent)ProjectileComponent
addAdditionalSaveData(::CompoundTag &tag) const (defined in ProjectileComponent)ProjectileComponent
dampenShooterAngle(::Vec2 const &angle, float angleOffset, ::BaseGameVersion const &currVer) (defined in ProjectileComponent)ProjectileComponentstatic
DELAY_ON_HIT() (defined in ProjectileComponent)ProjectileComponentstatic
EAxis enum name (defined in ProjectileComponent)ProjectileComponent
getCachedHitResult() const (defined in ProjectileComponent)ProjectileComponent
getHitResult() const (defined in ProjectileComponent)ProjectileComponent
getShooterAngle(::Actor &shooter) const (defined in ProjectileComponent)ProjectileComponent
getUncertainty(::SharedTypes::Legacy::Difficulty diff) const (defined in ProjectileComponent)ProjectileComponent
handleMovementGravity(::Actor &owner) (defined in ProjectileComponent)ProjectileComponent
handleMovementHoming(::Actor &owner) (defined in ProjectileComponent)ProjectileComponent
hurt(::Actor &owner, ::ActorDamageSource const &damageSource) (defined in ProjectileComponent)ProjectileComponent
initFromDefinition(::Actor &owner) (defined in ProjectileComponent)ProjectileComponent
lerpMotion(::Actor &owner, ::Vec3 const &delta) (defined in ProjectileComponent)ProjectileComponent
mActorHitCount (defined in ProjectileComponent)ProjectileComponent
mApexPos (defined in ProjectileComponent)ProjectileComponent
mBlock (defined in ProjectileComponent)ProjectileComponent
mCachedHitResult (defined in ProjectileComponent)ProjectileComponent
mCatchFire (defined in ProjectileComponent)ProjectileComponent
mChanneling (defined in ProjectileComponent)ProjectileComponent
mCollisionPos (defined in ProjectileComponent)ProjectileComponent
mCritParticleOnHurt (defined in ProjectileComponent)ProjectileComponent
mCurrentDelay (defined in ProjectileComponent)ProjectileComponent
mCurrentMoveDirection (defined in ProjectileComponent)ProjectileComponent
mDamage (defined in ProjectileComponent)ProjectileComponent
mDamageOwner (defined in ProjectileComponent)ProjectileComponent
mDelayOneFrame (defined in ProjectileComponent)ProjectileComponent
mDestroyOnHurt (defined in ProjectileComponent)ProjectileComponent
mEnchantImpaler (defined in ProjectileComponent)ProjectileComponent
mEnchantPower (defined in ProjectileComponent)ProjectileComponent
mFilterType (defined in ProjectileComponent)ProjectileComponent
mFlightSteps (defined in ProjectileComponent)ProjectileComponent
mFlightTime (defined in ProjectileComponent)ProjectileComponent
mFoundApex (defined in ProjectileComponent)ProjectileComponent
mGravity (defined in ProjectileComponent)ProjectileComponent
mHitActor (defined in ProjectileComponent)ProjectileComponent
mHitEntitySound (defined in ProjectileComponent)ProjectileComponent
mHitFacing (defined in ProjectileComponent)ProjectileComponent
mHitGroundSound (defined in ProjectileComponent)ProjectileComponent
mHitNearestPassenger (defined in ProjectileComponent)ProjectileComponent
mHitParticle (defined in ProjectileComponent)ProjectileComponent
mHitResult (defined in ProjectileComponent)ProjectileComponent
mHitWater (defined in ProjectileComponent)ProjectileComponent
mIgnoredEntities (defined in ProjectileComponent)ProjectileComponent
mInertiaMod (defined in ProjectileComponent)ProjectileComponent
mIsDangerous (defined in ProjectileComponent)ProjectileComponent
mIsHoming (defined in ProjectileComponent)ProjectileComponent
mIsSplash (defined in ProjectileComponent)ProjectileComponent
mKnockback (defined in ProjectileComponent)ProjectileComponent
mKnockbackForce (defined in ProjectileComponent)ProjectileComponent
mLastReflectActor (defined in ProjectileComponent)ProjectileComponent
mLife (defined in ProjectileComponent)ProjectileComponent
mLiquidInertia (defined in ProjectileComponent)ProjectileComponent
mMultipleHits (defined in ProjectileComponent)ProjectileComponent
mNoPhysics (defined in ProjectileComponent)ProjectileComponent
mOffset (defined in ProjectileComponent)ProjectileComponent
mOnFireTime (defined in ProjectileComponent)ProjectileComponent
mOnGroundTime (defined in ProjectileComponent)ProjectileComponent
mOnHitCommands (defined in ProjectileComponent)ProjectileComponent
mOnHitEvent (defined in ProjectileComponent)ProjectileComponent
mOwnerId (defined in ProjectileComponent)ProjectileComponent
mPendingTargetID (defined in ProjectileComponent)ProjectileComponent
mPiercingEnchantLevel (defined in ProjectileComponent)ProjectileComponent
mPotionEffect (defined in ProjectileComponent)ProjectileComponent
mPower (defined in ProjectileComponent)ProjectileComponent
mReflect (defined in ProjectileComponent)ProjectileComponent
mReflectImmunityTicks (defined in ProjectileComponent)ProjectileComponent
mReflectOnHurt (defined in ProjectileComponent)ProjectileComponent
mSemiRandomDiffDamage (defined in ProjectileComponent)ProjectileComponent
mShakeTime (defined in ProjectileComponent)ProjectileComponent
mShootSound (defined in ProjectileComponent)ProjectileComponent
mShootTarget (defined in ProjectileComponent)ProjectileComponent
mShouldBounce (defined in ProjectileComponent)ProjectileComponent
mSpawnPosAnchor (defined in ProjectileComponent)ProjectileComponent
mSplashRange (defined in ProjectileComponent)ProjectileComponent
mStopOnHurt (defined in ProjectileComponent)ProjectileComponent
mStuckToBlockPos (defined in ProjectileComponent)ProjectileComponent
mTarget (defined in ProjectileComponent)ProjectileComponent
mTargetDelta (defined in ProjectileComponent)ProjectileComponent
mTargetID (defined in ProjectileComponent)ProjectileComponent
mThrownPos (defined in ProjectileComponent)ProjectileComponent
mUncertaintyBase (defined in ProjectileComponent)ProjectileComponent
mUncertaintyMultiplier (defined in ProjectileComponent)ProjectileComponent
mUpwardsAngleOffset (defined in ProjectileComponent)ProjectileComponent
mWaitingForServer (defined in ProjectileComponent)ProjectileComponent
mWaitingForServerHitGround (defined in ProjectileComponent)ProjectileComponent
mWasOnGround (defined in ProjectileComponent)ProjectileComponent
onHit(::Actor &owner, ::HitResult const &res) (defined in ProjectileComponent)ProjectileComponent
operator=(ProjectileComponent const &) (defined in ProjectileComponent)ProjectileComponent
operator=(::ProjectileComponent &&) (defined in ProjectileComponent)ProjectileComponent
ProjectileComponent() (defined in ProjectileComponent)ProjectileComponent
ProjectileComponent(::ProjectileComponent &&) (defined in ProjectileComponent)ProjectileComponent
ProjectileComponent(::ProjectileComponent const &) (defined in ProjectileComponent)ProjectileComponent
readAdditionalSaveData(::Actor &tag, ::CompoundTag const &dataLoadHelper, ::DataLoadHelper &) (defined in ProjectileComponent)ProjectileComponent
setHitResult(::HitResult result) (defined in ProjectileComponent)ProjectileComponent
shoot(::Actor &owner, ::Actor &shooter) (defined in ProjectileComponent)ProjectileComponent
shoot(::Actor &owner, ::Vec3 const &dir, float pow, float uncertainty, ::Vec3 const &baseSpeed, ::Actor *target) (defined in ProjectileComponent)ProjectileComponent
~ProjectileComponent() (defined in ProjectileComponent)ProjectileComponent