LeviLamina
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MobSuffocationDamageSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
MobIsSuffocatingFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
MobSuffocationDamageSystem {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_tickApplySuffocation(
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::entt::type_list<::Include<::MobIsSuffocatingFlagComponent>>,
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent& actorOwnerComponent,
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::EntityModifier<::MobIsSuffocatingFlagComponent> modifier
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);
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MCAPI ::TickingSystemWithInfo create();
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// NOLINTEND
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}
// namespace MobSuffocationDamageSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
MobIsSuffocatingFlagComponent
Definition
MobIsSuffocatingFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
MobSuffocationDamageSystem.h
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