LeviLamina
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GameEventUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class GameEvent;
9// clang-format on
10
11namespace GameEventUtils {
12// functions
13// NOLINTBEGIN
14MCAPI void requestDeferredPosting(::EntityContext& source, ::GameEvent const& gameEvent);
15// NOLINTEND
16
17} // namespace GameEventUtils
Definition EntityContext.h:16
Definition GameEvent.h:8