3#include "mc/_HeaderOutputPredefine.h"
10namespace EntitySpecificMolang::VariableNames {
13MCAPI ::HashedString
const& AGENT();
15MCAPI ::HashedString
const& ANIMATION_AMOUNT();
17MCAPI ::HashedString
const& ANIMATION_AMOUNT_PREV();
19MCAPI ::HashedString
const& ARMOR_STAND();
21MCAPI ::HashedString
const& ATTACK_ANIMATION_TICK();
23MCAPI ::HashedString
const& ATTACK_STATE();
25MCAPI ::HashedString
const& ATTACK_TIME();
27MCAPI ::HashedString
const& CHARGE_AMOUNT();
29MCAPI ::HashedString
const& CROSSBOW_CHARGE();
31MCAPI ::HashedString
const& DAMAGE_NEARBY_MOBS();
33MCAPI ::HashedString
const& DECOR_TEXTURE_INDEX();
35MCAPI ::HashedString
const& GLIDING_SPEED_VALUE();
37MCAPI ::HashedString
const& GOAT_HAS_LEFT_HORN();
39MCAPI ::HashedString
const& GOAT_HAS_RIGHT_HORN();
41MCAPI ::HashedString
const& HAS_TARGET();
43MCAPI ::HashedString
const& HISTORICAL_FRAME_0();
45MCAPI ::HashedString
const& HISTORICAL_FRAME_1();
47MCAPI ::HashedString
const& HISTORICAL_FRAME_10();
49MCAPI ::HashedString
const& HISTORICAL_FRAME_11();
51MCAPI ::HashedString
const& HISTORICAL_FRAME_12();
53MCAPI ::HashedString
const& HISTORICAL_FRAME_13();
55MCAPI ::HashedString
const& HISTORICAL_FRAME_14();
57MCAPI ::HashedString
const& HISTORICAL_FRAME_15();
59MCAPI ::HashedString
const& HISTORICAL_FRAME_16();
61MCAPI ::HashedString
const& HISTORICAL_FRAME_17();
63MCAPI ::HashedString
const& HISTORICAL_FRAME_18();
65MCAPI ::HashedString
const& HISTORICAL_FRAME_19();
67MCAPI ::HashedString
const& HISTORICAL_FRAME_2();
69MCAPI ::HashedString
const& HISTORICAL_FRAME_20();
71MCAPI ::HashedString
const& HISTORICAL_FRAME_21();
73MCAPI ::HashedString
const& HISTORICAL_FRAME_22();
75MCAPI ::HashedString
const& HISTORICAL_FRAME_23();
77MCAPI ::HashedString
const& HISTORICAL_FRAME_3();
79MCAPI ::HashedString
const& HISTORICAL_FRAME_4();
81MCAPI ::HashedString
const& HISTORICAL_FRAME_5();
83MCAPI ::HashedString
const& HISTORICAL_FRAME_6();
85MCAPI ::HashedString
const& HISTORICAL_FRAME_7();
87MCAPI ::HashedString
const& HISTORICAL_FRAME_8();
89MCAPI ::HashedString
const& HISTORICAL_FRAME_9();
91MCAPI ::HashedString
const& IS_BLOCKING();
93MCAPI ::HashedString
const& IS_BOW_AND_ARROW();
95MCAPI ::HashedString
const& IS_BRANDISHING_SPEAR();
97MCAPI ::HashedString
const& IS_CHARGING();
99MCAPI ::HashedString
const& IS_FLASHING();
101MCAPI ::HashedString
const& IS_HOLDING_ITEM();
103MCAPI ::HashedString
const& IS_HOLDING_LEFT();
105MCAPI ::HashedString
const& IS_HOLDING_RIGHT();
107MCAPI ::HashedString
const& IS_HOLDING_SPYGLASS();
109MCAPI ::HashedString
const& IS_SNEAKING();
111MCAPI ::HashedString
const& IS_TOOTING_GOAT_HORN();
113MCAPI ::HashedString
const& IS_USING_BRUSH();
115MCAPI ::HashedString
const& JUMP_ROTATION();
117MCAPI ::HashedString
const& LEFT_ARM_SWIM_AMOUNT();
119MCAPI ::HashedString
const& LIE_DOWN_AMOUNT();
121MCAPI ::HashedString
const& LIE_DOWN_AMOUNT_TAIL();
123MCAPI ::HashedString
const& LIE_ON_PLAYER();
125MCAPI ::HashedString
const& OFFER_FLOWER_TICK();
127MCAPI ::HashedString
const& OPEN_MOUTH();
129MCAPI ::HashedString
const& PUFFED_STATE();
131MCAPI ::HashedString
const& RAISE_ARMS();
133MCAPI ::HashedString
const& RIGHT_ARM_SWIM_AMOUNT();
135MCAPI ::HashedString
const& SHAKE_TAIL();
137MCAPI ::HashedString
const& SHOULD_BOW_HEAD();
139MCAPI ::HashedString
const& SHULKER();
141MCAPI ::HashedString
const& SQUID();
143MCAPI ::HashedString
const& STAND_ANIM();
145MCAPI ::HashedString
const& STATE();
147MCAPI ::HashedString
const& SWIM_AMOUNT();
149MCAPI ::HashedString
const& TROPICAL_FISH();
151MCAPI ::HashedString
const& USE_ITEM_INTERVAL_PROGRESS();
153MCAPI ::HashedString
const& USE_ITEM_STARTUP_PROGRESS();
155MCAPI ::HashedString
const& WING_FLAP();
Definition HashedString.h:5