3#include "mc/_HeaderOutputPredefine.h"
10namespace EntitySpecificMolang::VariableNames {
13MCNAPI ::HashedString
const& AGENT();
15MCNAPI ::HashedString
const& ANIMATION_AMOUNT();
17MCNAPI ::HashedString
const& ANIMATION_AMOUNT_PREV();
19MCNAPI ::HashedString
const& ARMOR_STAND();
21MCNAPI ::HashedString
const& ATTACK_ANIMATION_TICK();
23MCNAPI ::HashedString
const& ATTACK_STATE();
25MCNAPI ::HashedString
const& ATTACK_TIME();
27MCNAPI ::HashedString
const& CHARGE_AMOUNT();
29MCNAPI ::HashedString
const& CROSSBOW_CHARGE();
31MCNAPI ::HashedString
const& DAMAGE_NEARBY_MOBS();
33MCNAPI ::HashedString
const& DECOR_TEXTURE_INDEX();
35MCNAPI ::HashedString
const& GLIDING_SPEED_VALUE();
37MCNAPI ::HashedString
const& GOAT_HAS_LEFT_HORN();
39MCNAPI ::HashedString
const& GOAT_HAS_RIGHT_HORN();
41MCNAPI ::HashedString
const& HAS_TARGET();
43MCNAPI ::HashedString
const& HISTORICAL_FRAME_0();
45MCNAPI ::HashedString
const& HISTORICAL_FRAME_1();
47MCNAPI ::HashedString
const& HISTORICAL_FRAME_10();
49MCNAPI ::HashedString
const& HISTORICAL_FRAME_11();
51MCNAPI ::HashedString
const& HISTORICAL_FRAME_12();
53MCNAPI ::HashedString
const& HISTORICAL_FRAME_13();
55MCNAPI ::HashedString
const& HISTORICAL_FRAME_14();
57MCNAPI ::HashedString
const& HISTORICAL_FRAME_15();
59MCNAPI ::HashedString
const& HISTORICAL_FRAME_16();
61MCNAPI ::HashedString
const& HISTORICAL_FRAME_17();
63MCNAPI ::HashedString
const& HISTORICAL_FRAME_18();
65MCNAPI ::HashedString
const& HISTORICAL_FRAME_19();
67MCNAPI ::HashedString
const& HISTORICAL_FRAME_2();
69MCNAPI ::HashedString
const& HISTORICAL_FRAME_20();
71MCNAPI ::HashedString
const& HISTORICAL_FRAME_21();
73MCNAPI ::HashedString
const& HISTORICAL_FRAME_22();
75MCNAPI ::HashedString
const& HISTORICAL_FRAME_23();
77MCNAPI ::HashedString
const& HISTORICAL_FRAME_3();
79MCNAPI ::HashedString
const& HISTORICAL_FRAME_4();
81MCNAPI ::HashedString
const& HISTORICAL_FRAME_5();
83MCNAPI ::HashedString
const& HISTORICAL_FRAME_6();
85MCNAPI ::HashedString
const& HISTORICAL_FRAME_7();
87MCNAPI ::HashedString
const& HISTORICAL_FRAME_8();
89MCNAPI ::HashedString
const& HISTORICAL_FRAME_9();
91MCNAPI ::HashedString
const& IS_BLOCKING();
93MCNAPI ::HashedString
const& IS_BOW_AND_ARROW();
95MCNAPI ::HashedString
const& IS_BRANDISHING_SPEAR();
97MCNAPI ::HashedString
const& IS_CHARGING();
99MCNAPI ::HashedString
const& IS_FLASHING();
101MCNAPI ::HashedString
const& IS_HOLDING_ITEM();
103MCNAPI ::HashedString
const& IS_HOLDING_LEFT();
105MCNAPI ::HashedString
const& IS_HOLDING_RIGHT();
107MCNAPI ::HashedString
const& IS_HOLDING_SPYGLASS();
109MCNAPI ::HashedString
const& IS_SNEAKING();
111MCNAPI ::HashedString
const& IS_TOOTING_GOAT_HORN();
113MCNAPI ::HashedString
const& IS_USING_BRUSH();
115MCNAPI ::HashedString
const& JUMP_ROTATION();
117MCNAPI ::HashedString
const& LEFT_ARM_SWIM_AMOUNT();
119MCNAPI ::HashedString
const& LIE_DOWN_AMOUNT();
121MCNAPI ::HashedString
const& LIE_DOWN_AMOUNT_TAIL();
123MCNAPI ::HashedString
const& LIE_ON_PLAYER();
125MCNAPI ::HashedString
const& OFFER_FLOWER_TICK();
127MCNAPI ::HashedString
const& OPEN_MOUTH();
129MCNAPI ::HashedString
const& PUFFED_STATE();
131MCNAPI ::HashedString
const& RAISE_ARMS();
133MCNAPI ::HashedString
const& RIGHT_ARM_SWIM_AMOUNT();
135MCNAPI ::HashedString
const& SHAKE_TAIL();
137MCNAPI ::HashedString
const& SHOULD_BOW_HEAD();
139MCNAPI ::HashedString
const& SHULKER();
141MCNAPI ::HashedString
const& SQUID();
143MCNAPI ::HashedString
const& STAND_ANIM();
145MCNAPI ::HashedString
const& STATE();
147MCNAPI ::HashedString
const& SWIM_AMOUNT();
149MCNAPI ::HashedString
const& TROPICAL_FISH();
151MCNAPI ::HashedString
const& USE_ITEM_INTERVAL_PROGRESS();
153MCNAPI ::HashedString
const& USE_ITEM_STARTUP_PROGRESS();
155MCNAPI ::HashedString
const& WING_FLAP();
Definition HashedString.h:5