LeviLamina
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DataDrivenScreenInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> screenId;
12 ::ll::TypedStorage<4, 4, uint> formId;
13 ::ll::TypedStorage<4, 8, ::std::optional<uint>> dataInstanceId;
14 // NOLINTEND
15
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI ~DataDrivenScreenInfo();
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25 MCFOLD void $dtor();
26 // NOLINTEND
27};
28
29} // namespace GameplayUI
Definition DataDrivenScreenInfo.h:7