LeviLamina
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ArmorTrimTexturePath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ArmorTrimTexturePath {
6// static variables
7// NOLINTBEGIN
8MCAPI ::std::string const& PALETTE_LOCATION_ROOT();
9
10MCAPI ::std::string const& TRIM_ICON_LOCATION_ROOT();
11
12MCAPI ::std::string const& TRIM_SUBSTR();
13// NOLINTEND
14
15} // namespace ArmorTrimTexturePath