LeviLamina
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ArmorTrimTexturePath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ArmorTrimTexturePath {
6// static variables
7// NOLINTBEGIN
8#ifdef LL_PLAT_C
9MCNAPI ::std::string const& ARMOR_ICON_LOCATION_ROOT();
10#endif
11
12MCNAPI ::std::string const& PALETTE_LOCATION_ROOT();
13
14MCNAPI ::std::string const& TRIM_ICON_LOCATION_ROOT();
15
16#ifdef LL_PLAT_C
17MCNAPI ::std::string const& TRIM_LOCATION_ROOT();
18#endif
19
20MCNAPI ::std::string const& TRIM_SUBSTR();
21// NOLINTEND
22
23} // namespace ArmorTrimTexturePath