LeviLamina
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ArmorTrimTexturePath.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
ArmorTrimTexturePath {
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// static variables
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// NOLINTBEGIN
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MCAPI ::std::string
const
& PALETTE_LOCATION_ROOT();
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MCAPI ::std::string
const
& TRIM_ICON_LOCATION_ROOT();
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MCAPI ::std::string
const
& TRIM_SUBSTR();
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// NOLINTEND
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}
// namespace ArmorTrimTexturePath
src
mc
client
model
models
ArmorTrimTexturePath.h
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