LeviLamina
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ModelPartLocator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Matrix.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/core/string/HashedString.h"
9#include "mc/world/actor/SkeletalHierarchyIndex.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
16 ::ll::TypedStorage<4, 4, int> mBoneMapping;
17 ::ll::TypedStorage<8, 48, ::HashedString> mBoneName;
18 ::ll::TypedStorage<8, 48, ::HashedString> mName;
19 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
20 ::ll::TypedStorage<4, 12, ::Vec3> mPosition;
21 ::ll::TypedStorage<4, 12, ::Vec3> mRotation;
22 ::ll::TypedStorage<1, 1, bool> mIgnoreInheritedScale;
23 ::ll::TypedStorage<4, 64, ::Matrix> mWorldAbsoluteTransform;
24 // NOLINTEND
25};
Definition ModelPartLocator.h:11