LeviLamina
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ActorContainerType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorContainerType : int {
6 Armor = 0,
7 Hand = 1,
9 PlayerUI = 3,
11 PlayerEnderChest = 5,
12 Dynamic = 6,
13};
Definition ContainerComponent.h:27
Definition PlayerInventory.h:18