3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/ButtonEventType.h"
7#include "mc/client/gui/screens/NodeId.h"
12 using RequirementCallback = ::std::function<bool(uint, ::ButtonEventType, ::std::string
const&,
int)>;
17 ::ll::TypedStorage<8, 64, ::std::function<bool(uint, ::ButtonEventType, ::std::string
const&,
int)>> mRequirement;
18 ::ll::TypedStorage<4, 4, ::NodeId> mTargetNode;
19 ::ll::TypedStorage<4, 4, int> mPriority;
24 ButtonEdge& operator=(ButtonEdge
const&);
25 ButtonEdge(ButtonEdge
const&);
31 MCFOLD ::ButtonEdge& operator=(::ButtonEdge&&);