LeviLamina
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ButtonEdge.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/screens/ButtonEventType.h"
7#include "mc/client/gui/screens/NodeId.h"
8
9struct ButtonEdge {
10public:
11 // ButtonEdge inner types define
12 using RequirementCallback = ::std::function<bool(uint, ::ButtonEventType, ::std::string const&, int)>;
13
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 64, ::std::function<bool(uint, ::ButtonEventType, ::std::string const&, int)>> mRequirement;
18 ::ll::TypedStorage<4, 4, ::NodeId> mTargetNode;
19 ::ll::TypedStorage<4, 4, int> mPriority;
20 // NOLINTEND
21};
Definition ButtonEdge.h:5