LeviLamina
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MobDescriptor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFilterGroup.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mTargetFilter;
13 ::ll::TypedStorage<4, 4, float> mMaxDistance;
14 ::ll::TypedStorage<4, 4, float> mMaxHeight;
15 ::ll::TypedStorage<4, 4, float> mMaxFlee;
16 ::ll::TypedStorage<4, 4, float> mWalkSpeedModifier;
17 ::ll::TypedStorage<4, 4, float> mSprintSpeedModifier;
18 ::ll::TypedStorage<1, 1, bool> mOverrideMustSee;
19 ::ll::TypedStorage<1, 1, bool> mMustSee;
20 ::ll::TypedStorage<1, 1, bool> mCheckIfOutnumbered;
21 ::ll::TypedStorage<1, 1, bool> mReevaluateDescription;
22 ::ll::TypedStorage<4, 4, int> mMustSeeForgetTicks;
23 ::ll::TypedStorage<4, 4, int> mPriority;
24 ::ll::TypedStorage<4, 4, int> mCooldownInTicks;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ~MobDescriptor();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
Definition MobDescriptor.h:8