LeviLamina
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PreloadState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
Bedrock::Resources {
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enum class
PreloadState :
int
{
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ExistsAndContentsPreloaded = 0,
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ExistsAndContentsNotPreloaded = 1,
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DoesNotExist = 2,
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ExistenceUndetermined = 3,
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};
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}
src
mc
deps
resource_processing
PreloadState.h
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