LeviLamina
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MovementEffectPacketPayload.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/legacy/ActorRuntimeID.h"
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#include "mc/network/packet/PlayerInputTick.h"
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#include "mc/world/effect/MovementEffectType.h"
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struct
MovementEffectPacketPayload
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
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::ll::TypedStorage<4, 4, ::MovementEffectType> mEffectType;
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::ll::TypedStorage<4, 4, int> mEffectDuration;
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::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
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// NOLINTEND
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};
MovementEffectPacketPayload
Definition
MovementEffectPacketPayload.h:10
src-server
mc
network
packet
MovementEffectPacketPayload.h
Generated on Sun Oct 12 2025 06:31:56 for LeviLamina by
1.12.0