LeviLamina
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MovementEffectPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/network/packet/PlayerInputTick.h"
8#include "mc/world/effect/MovementEffectType.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
15 ::ll::TypedStorage<4, 4, ::MovementEffectType> mEffectType;
16 ::ll::TypedStorage<4, 4, int> mEffectDuration;
17 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
18 // NOLINTEND
19};
Definition MovementEffectPacketPayload.h:10