LeviLamina
Loading...
Searching...
No Matches
GamepadStateExtended.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/cohtml/GamepadState.h"
7
8namespace cohtml {
9
10struct GamepadStateExtended : public ::cohtml::GamepadState {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::UntypedStorage<4, 4> mUnk747b70;
15 ::ll::UntypedStorage<4, 80> mUnkf797e1;
16 // NOLINTEND
17
18public:
19 // prevent constructor by default
20 GamepadStateExtended& operator=(GamepadStateExtended const&);
21 GamepadStateExtended(GamepadStateExtended const&);
22 GamepadStateExtended();
23};
24
25} // namespace cohtml
Definition GamepadStateExtended.h:7