LeviLamina
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ILevelStorageManagerConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7
8// auto generated forward declare list
9// clang-format off
10class LevelStorage;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~ILevelStorageManagerConnector() = default;
19
20 // vIndex: 1
21 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveConnector() = 0;
22
23 // vIndex: 2
24 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveGameDataConnector() = 0;
25
26 // vIndex: 3
27 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveLevelDataConnector() = 0;
28
29 // vIndex: 4
30 virtual ::Bedrock::PubSub::Connector<void(bool&)>& getOnCanStartGameSaveTimerCheckConnector() = 0;
31
32 // vIndex: 5
33 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnStartLeaveGameConnector() = 0;
34
35 // vIndex: 6
36 virtual ::Bedrock::PubSub::Connector<void()>& getOnAppSuspendConnector() = 0;
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48
49 // NOLINTEND
50};
Definition ILevelStorageManagerConnector.h:13
Definition LevelStorage.h:24