LeviLamina
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ILevelStorageManagerConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7
8// auto generated forward declare list
9// clang-format off
10class LevelStorage;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~ILevelStorageManagerConnector() = default;
18
19 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveConnector() = 0;
20
21 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveGameDataConnector() = 0;
22
23 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnSaveLevelDataConnector() = 0;
24
25 virtual ::Bedrock::PubSub::Connector<void(bool&)>& getOnCanStartGameSaveTimerCheckConnector() = 0;
26
27 virtual ::Bedrock::PubSub::Connector<void(::LevelStorage&)>& getOnStartLeaveGameConnector() = 0;
28
29 virtual ::Bedrock::PubSub::Connector<void()>& getOnAppSuspendConnector() = 0;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
Definition ILevelStorageManagerConnector.h:13
Definition LevelStorage.h:25