LeviLamina
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TextureState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7
8struct TextureState {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTexturePtr;
13 ::ll::TypedStorage<1, 1, bool> mActive;
14 // NOLINTEND
15
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI ~TextureState();
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25 MCFOLD void $dtor();
26 // NOLINTEND
27};
Definition TextureState.h:5