LeviLamina
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TextureState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
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struct
TextureState
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTexturePtr;
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::ll::TypedStorage<1, 1, bool> mActive;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ~TextureState();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
TextureState
Definition
TextureState.h:5
src-client
mc
client
gui
screens
TextureState.h
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for LeviLamina by
1.16.1