LeviLamina
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ItemContextFlags.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
ItemContextFlags : uchar {
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// bitfield representation
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None = 0,
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FirstPersonPass = 1 << 0,
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WorldPass = 1 << 1,
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UIPass = 1 << 2,
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Item2D = 1 << 3,
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Item3D = 1 << 4,
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InHand = 1 << 5,
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Glint = 1 << 6,
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MultiColorTint = 1 << 7,
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};
src-client
mc
deps
minecraft_renderer
game
ItemContextFlags.h
Generated on
for LeviLamina by
1.16.1