LeviLamina
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ItemContextFlags.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ItemContextFlags : uchar {
6 // bitfield representation
7 None = 0,
8 FirstPersonPass = 1 << 0,
9 WorldPass = 1 << 1,
10 UIPass = 1 << 2,
11 Item2D = 1 << 3,
12 Item3D = 1 << 4,
13 InHand = 1 << 5,
14 Glint = 1 << 6,
15 MultiColorTint = 1 << 7,
16};