LeviLamina
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ScriptPlayerLeaveAfterEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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namespace
Scripting {
struct
ClassBinding; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptPlayerLeaveAfterEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mPlayerName;
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::ll::TypedStorage<8, 32, ::std::string> mPlayerId;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ScriptPlayerLeaveAfterEvent
& operator=(
ScriptPlayerLeaveAfterEvent
const
&);
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ScriptPlayerLeaveAfterEvent
(
ScriptPlayerLeaveAfterEvent
const
&);
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ScriptPlayerLeaveAfterEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCFOLD ::ScriptModuleMinecraft::ScriptPlayerLeaveAfterEvent&
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operator=(
::ScriptModuleMinecraft::ScriptPlayerLeaveAfterEvent
&&);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::Scripting::ClassBinding bind();
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MCAPI static ::Scripting::ClassBinding bindV010();
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// NOLINTEND
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};
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}
// namespace ScriptModuleMinecraft
ScriptModuleMinecraft::ScriptPlayerLeaveAfterEvent
Definition
ScriptPlayerLeaveAfterEvent.h:12
src-server
mc
scripting
modules
minecraft
events
ScriptPlayerLeaveAfterEvent.h
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