LeviLamina
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GameEventType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameEventConfig {
6
7enum class GameEventType : int {
8 Invalid = 0,
9 BlockActivate = 1,
10 BlockAttach = 2,
11 BlockChange = 3,
12 BlockClose = 4,
13 BlockDeactivate = 5,
14 BlockDestroy = 6,
15 BlockDetach = 7,
16 BlockOpen = 8,
17 BlockPlace = 9,
18 ContainerClose = 10,
19 ContainerOpen = 11,
20 DispenseFail = 12,
21 Drink = 13,
22 Eat = 14,
23 ElytraGlide = 15,
24 EntityDamage = 16,
25 EntityDie = 17,
26 EntityDismount = 18,
27 EntityInteract = 19,
28 EntityMount = 20,
29 EntityMove = 21,
30 EntityPlace = 22,
31 EntityRoar = 23,
32 EntityAct = 24,
33 Equip = 25,
34 Explode = 26,
35 Flap = 27,
36 FluidPickup = 28,
37 FluidPlace = 29,
38 HitGround = 30,
39 ItemInteractFinish = 31,
40 ItemInteractStart = 32,
41 LightningStrike = 33,
42 NoteBlockPlay = 34,
43 PistonContract = 35,
44 PistonExtend = 36,
45 PrimeFuse = 37,
46 ProjectileLand = 38,
47 ProjectileShoot = 39,
48 Resonate1 = 40,
49 Resonate2 = 41,
50 Resonate3 = 42,
51 Resonate4 = 43,
52 Resonate5 = 44,
53 Resonate6 = 45,
54 Resonate7 = 46,
55 Resonate8 = 47,
56 Resonate9 = 48,
57 Resonate10 = 49,
58 Resonate11 = 50,
59 Resonate12 = 51,
60 Resonate13 = 52,
61 Resonate14 = 53,
62 Resonate15 = 54,
63 SculkTouch = 55,
64 SculkSensorTendrilsClicking = 56,
65 Shear = 57,
66 Shriek = 58,
67 Splash = 59,
68 Swim = 60,
69 Teleport = 61,
70 Unequip = 62,
71 Count = 63,
72};
73
74}
Definition BlockChange.h:5