LeviLamina
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GameEventType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
GameEventConfig {
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enum class
GameEventType :
int
{
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Invalid = 0,
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BlockActivate = 1,
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BlockAttach = 2,
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BlockChange
= 3,
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BlockClose = 4,
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BlockDeactivate = 5,
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BlockDestroy = 6,
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BlockDetach = 7,
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BlockOpen = 8,
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BlockPlace = 9,
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ContainerClose = 10,
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ContainerOpen = 11,
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DispenseFail = 12,
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Drink = 13,
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Eat = 14,
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ElytraGlide = 15,
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EntityDamage = 16,
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EntityDie = 17,
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EntityDismount = 18,
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EntityInteract = 19,
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EntityMount = 20,
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EntityMove = 21,
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EntityPlace = 22,
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EntityRoar = 23,
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EntityAct = 24,
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Equip = 25,
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Explode = 26,
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Flap = 27,
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FluidPickup = 28,
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FluidPlace = 29,
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HitGround = 30,
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ItemInteractFinish = 31,
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ItemInteractStart = 32,
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LightningStrike = 33,
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NoteBlockPlay = 34,
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PistonContract = 35,
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PistonExtend = 36,
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PrimeFuse = 37,
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ProjectileLand = 38,
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ProjectileShoot = 39,
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Resonate1 = 40,
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Resonate2 = 41,
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Resonate3 = 42,
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Resonate4 = 43,
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Resonate5 = 44,
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Resonate6 = 45,
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Resonate7 = 46,
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Resonate8 = 47,
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Resonate9 = 48,
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Resonate10 = 49,
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Resonate11 = 50,
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Resonate12 = 51,
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Resonate13 = 52,
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Resonate14 = 53,
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Resonate15 = 54,
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SculkTouch = 55,
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SculkSensorTendrilsClicking = 56,
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Shear = 57,
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Shriek = 58,
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Splash = 59,
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Swim = 60,
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Teleport = 61,
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Unequip = 62,
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Count = 63,
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};
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}
BlockChange
Definition
BlockChange.h:5
src
mc
world
events
gameevents
game_event_config
GameEventType.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0