LeviLamina
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GameEventType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameEventConfig {
6
7enum class GameEventType : int {
8 Invalid = 0,
9 BlockActivate = 1,
10 BlockAttach = 2,
11 BlockChange = 3,
12 BlockClose = 4,
13 BlockDeactivate = 5,
14 BlockDestroy = 6,
15 BlockDetach = 7,
16 BlockOpen = 8,
17 BlockPlace = 9,
18 ContainerClose = 10,
19 ContainerOpen = 11,
20 DispenseFail = 12,
21 Drink = 13,
22 Eat = 14,
23 ElytraGlide = 15,
24 EntityDamage = 16,
25 EntityDie = 17,
26 EntityDismount = 18,
27 EntityInteract = 19,
28 EntityMount = 20,
29 EntityMove = 21,
30 EntityPlace = 22,
31 EntityRoar = 23,
32 EntityAct = 24,
33 Equip = 25,
34 Explode = 26,
35 Flap = 27,
36 FluidPickup = 28,
37 FluidPlace = 29,
38 HitGround = 30,
39 ItemInteractFinish = 31,
40 ItemInteractStart = 32,
41 LightningStrike = 33,
42 MultiItemSwap = 34,
43 NoteBlockPlay = 35,
44 PistonContract = 36,
45 PistonExtend = 37,
46 PrimeFuse = 38,
47 ProjectileLand = 39,
48 ProjectileShoot = 40,
49 Resonate1 = 41,
50 Resonate2 = 42,
51 Resonate3 = 43,
52 Resonate4 = 44,
53 Resonate5 = 45,
54 Resonate6 = 46,
55 Resonate7 = 47,
56 Resonate8 = 48,
57 Resonate9 = 49,
58 Resonate10 = 50,
59 Resonate11 = 51,
60 Resonate12 = 52,
61 Resonate13 = 53,
62 Resonate14 = 54,
63 Resonate15 = 55,
64 SculkTouch = 56,
65 SculkSensorTendrilsClicking = 57,
66 Shear = 58,
67 Shriek = 59,
68 SingleItemSwap = 60,
69 Splash = 61,
70 Swim = 62,
71 Teleport = 63,
72 Unequip = 64,
73 Count = 65,
74};
75
76}
Definition BlockChange.h:5