LeviLamina
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PlayerRespawnState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
PlayerRespawnState : uchar {
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SearchingForSpawn = 0,
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ReadyToSpawn = 1,
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ClientReadyToSpawn = 2,
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};
src
mc
network
packet
PlayerRespawnState.h
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