LeviLamina
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Rotation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/block/block_geometry/Axis.h"
7
8namespace BlockGeometry {
9
10struct Rotation {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 12, ::glm::vec3> origin;
15 ::ll::TypedStorage<4, 4, ::BlockGeometry::Axis> axis;
16 ::ll::TypedStorage<4, 4, float> angle;
17 // NOLINTEND
18};
19
20} // namespace BlockGeometry
Definition Rotation.h:7