LeviLamina
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ScriptSettingsGraphicsPropType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Editor::ScriptModule {
6
7enum class ScriptSettingsGraphicsPropType : int {
8 GraphicsMode = 0,
9 ShowInvisibleBlocks = 1,
10 ShowChunkBoundaries = 2,
11 ShowCompass = 3,
12 NightVision = 4,
13 ShowToastNotifications = 5,
14 DisableTerrainRendering = 6,
15 DisableEntityRendering = 7,
16 DisableBlockEntityRendering = 8,
17 DisableParticleRendering = 9,
18 DisableWeatherRendering = 10,
19};
20
21}