LeviLamina
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MemoryCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Memory {
6
7enum class MemoryCategory : uchar {
8 Unknown = 0,
9 InvalidSizeUnknown = 1,
10 Actor = 2,
11 ActorAnimation = 3,
12 ActorRendering = 4,
13 BlockTickingQueues = 5,
14 BiomeStorage = 6,
15 Cereal = 7,
16 CircuitSystem = 8,
17 Client = 9,
18 Commands = 10,
19 DBStorage = 11,
20 Debug = 12,
21 Documentation = 13,
22 ECSSystems = 14,
23 Fmod = 15,
24 Fonts = 16,
25 ImGui = 17,
26 Input = 18,
27 JsonUI = 19,
28 JsonUIControlFactoryJson = 20,
29 JsonUIControlTree = 21,
30 JsonUIControlTreeControlElement = 22,
31 JsonUIControlTreePopulateDataBinding = 23,
32 JsonUIControlTreePopulateFocus = 24,
33 JsonUIControlTreePopulateLayout = 25,
34 JsonUIControlTreePopulateOther = 26,
35 JsonUIControlTreePopulateSprite = 27,
36 JsonUIControlTreePopulateText = 28,
37 JsonUIControlTreePopulateTTS = 29,
38 JsonUIControlTreeVisibility = 30,
39 JsonUICreateUI = 31,
40 JsonUIDefs = 32,
41 JsonUILayoutManager = 33,
42 JsonUILayoutManagerRemoveDependencies = 34,
43 JsonUILayoutManagerInitVariable = 35,
44 Languages = 36,
45 Level = 37,
46 LevelStructures = 38,
47 LevelChunk = 39,
48 LevelChunkGen = 40,
49 LevelChunkGenThreadLocal = 41,
50 LightVolumeManager = 42,
51 Network = 43,
52 Marketplace = 44,
53 MaterialDragonCompiledDefinition = 45,
54 MaterialDragonMaterial = 46,
55 MaterialDragonResource = 47,
56 MaterialDragonUniformMap = 48,
57 MaterialRenderMaterial = 49,
58 MaterialRenderMaterialGroup = 50,
59 MaterialVariationManager = 51,
60 Molang = 52,
61 OreUI = 53,
62 Persona = 54,
63 Player = 55,
64 RenderChunk = 56,
65 RenderChunkIndexBuffer = 57,
66 RenderChunkVertexBuffer = 58,
67 Rendering = 59,
68 RenderingLibrary = 60,
69 RequestLog = 61,
70 ResourcePacks = 62,
71 Sound = 63,
72 SubChunkBiomeData = 64,
73 SubChunkBlockData = 65,
74 SubChunkLightData = 66,
75 Textures = 67,
76 Vr = 68,
77 WeatherRenderer = 69,
78 WorldGenerator = 70,
79 Tasks = 71,
80 Test = 72,
81 Scripting = 73,
82 ScriptingRuntime = 74,
83 ScriptingContext = 75,
84 ScriptingContextBindingsMc = 76,
85 ScriptingContextBindingsGt = 77,
86 ScriptingContextRun = 78,
87 DataDrivenUI = 79,
88 DataDrivenUIDefs = 80,
89 Gameface = 81,
90 GamefaceSystem = 82,
91 GamefaceDom = 83,
92 GamefaceCss = 84,
93 GamefaceDisplay = 85,
94 GamefaceTempAllocator = 86,
95 GamefacePoolAllocator = 87,
96 GamefaceDump = 88,
97 GamefaceMedia = 89,
98 GamefaceJson = 90,
99 GamefaceScriptEngine = 91,
100 MemoryCategoryCount = 92,
101};
102
103}