LeviLamina
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MemoryCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Memory {
6
7enum class MemoryCategory : uchar {
8 Unknown = 0,
9 InvalidSizeUnknown = 1,
10 Actor = 2,
11 ActorAnimation = 3,
12 ActorRendering = 4,
13 Balancer = 5,
14 BlockTickingQueues = 6,
15 BiomeStorage = 7,
16 Client = 8,
17 Commands = 9,
18 DBStorage = 10,
19 Debug = 11,
20 Documentation = 12,
21 ECSSystems = 13,
22 Fmod = 14,
23 ImGui = 15,
24 JsonUi = 16,
25 Languages = 17,
26 Level = 18,
27 LevelStructures = 19,
28 LevelChunk = 20,
29 LevelChunkGen = 21,
30 LevelChunkGenThreadLocal = 22,
31 Network = 23,
32 MaterialDragonCompiledDefinition = 24,
33 MaterialDragonMaterial = 25,
34 MaterialDragonResource = 26,
35 MaterialDragonUniformMap = 27,
36 MaterialRenderMaterial = 28,
37 MaterialRenderMaterialGroup = 29,
38 MaterialVariationManager = 30,
39 Molang = 31,
40 OreUI = 32,
41 RenderChunk = 33,
42 RenderChunkIndexBuffer = 34,
43 RenderChunkVertexBuffer = 35,
44 Rendering = 36,
45 ResourcePacks = 37,
46 Sound = 38,
47 SubChunkBiomeData = 39,
48 SubChunkBlockData = 40,
49 SubChunkLightData = 41,
50 Textures = 42,
51 Vr = 43,
52 WeatherRenderer = 44,
53 WorldGenerator = 45,
54 Tasks = 46,
55 Test = 47,
56 Scripting = 48,
57 ScriptingRuntime = 49,
58 ScriptingContext = 50,
59 ScriptingContextBindingsMc = 51,
60 ScriptingContextBindingsGt = 52,
61 ScriptingContextRun = 53,
62 MemoryCategoryCount = 54,
63};
64
65}
Definition Actor.h:103
Definition DBStorage.h:40
Definition LevelChunk.h:74
Definition Level.h:238
Definition WorldGenerator.h:30
Definition Sound.h:5