LeviLamina
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MemoryCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Memory {
6
7enum class MemoryCategory : uchar {
8 Unknown = 0,
9 InvalidSizeUnknown = 1,
10 Actor = 2,
11 ActorAnimation = 3,
12 ActorRendering = 4,
13 Balancer = 5,
14 BlockTickingQueues = 6,
15 BiomeStorage = 7,
16 Cereal = 8,
17 CircuitSystem = 9,
18 Client = 10,
19 Commands = 11,
20 DBStorage = 12,
21 Debug = 13,
22 Documentation = 14,
23 ECSSystems = 15,
24 Fmod = 16,
25 Fonts = 17,
26 ImGui = 18,
27 Input = 19,
28 JsonUI = 20,
29 JsonUIControlFactoryJson = 21,
30 JsonUIControlTree = 22,
31 JsonUIControlTreeControlElement = 23,
32 JsonUIControlTreePopulateDataBinding = 24,
33 JsonUIControlTreePopulateFocus = 25,
34 JsonUIControlTreePopulateLayout = 26,
35 JsonUIControlTreePopulateOther = 27,
36 JsonUIControlTreePopulateSprite = 28,
37 JsonUIControlTreePopulateText = 29,
38 JsonUIControlTreePopulateTTS = 30,
39 JsonUIControlTreeVisibility = 31,
40 JsonUICreateUI = 32,
41 JsonUIDefs = 33,
42 JsonUILayoutManager = 34,
43 JsonUILayoutManagerRemoveDependencies = 35,
44 JsonUILayoutManagerInitVariable = 36,
45 Languages = 37,
46 Level = 38,
47 LevelStructures = 39,
48 LevelChunk = 40,
49 LevelChunkGen = 41,
50 LevelChunkGenThreadLocal = 42,
51 Network = 43,
52 MaterialDragonCompiledDefinition = 44,
53 MaterialDragonMaterial = 45,
54 MaterialDragonResource = 46,
55 MaterialDragonUniformMap = 47,
56 MaterialRenderMaterial = 48,
57 MaterialRenderMaterialGroup = 49,
58 MaterialVariationManager = 50,
59 Molang = 51,
60 OreUI = 52,
61 Persona = 53,
62 Player = 54,
63 RenderChunk = 55,
64 RenderChunkIndexBuffer = 56,
65 RenderChunkVertexBuffer = 57,
66 Rendering = 58,
67 RenderingLibrary = 59,
68 ResourcePacks = 60,
69 Sound = 61,
70 SubChunkBiomeData = 62,
71 SubChunkBlockData = 63,
72 SubChunkLightData = 64,
73 Textures = 65,
74 Vr = 66,
75 WeatherRenderer = 67,
76 WorldGenerator = 68,
77 Tasks = 69,
78 Test = 70,
79 Scripting = 71,
80 ScriptingRuntime = 72,
81 ScriptingContext = 73,
82 ScriptingContextBindingsMc = 74,
83 ScriptingContextBindingsGt = 75,
84 ScriptingContextRun = 76,
85 MemoryCategoryCount = 77,
86};
87
88}
Definition Actor.h:103
Definition CircuitSystem.h:15
Definition DBStorage.h:40
Definition LevelChunk.h:74
Definition Level.h:239
Definition Player.h:120
Definition WorldGenerator.h:30
Definition Sound.h:5