LeviLamina
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MemoryCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Memory {
6
7enum class MemoryCategory : int {
8 Unknown = 0,
9 Actor = 1,
10 Balancer = 2,
11 BlockTickingQueues = 3,
12 BiomeStorage = 4,
13 Client = 5,
14 DBStorage = 6,
15 Debug = 7,
16 Documentation = 8,
17 Fmod = 9,
18 ImGui = 10,
19 JsonUi = 11,
20 LevelStructures = 12,
21 LevelChunk = 13,
22 LevelChunkGen = 14,
23 LevelChunkGenThreadLocal = 15,
24 Network = 16,
25 MaterialDragonCompiledDefinition = 17,
26 MaterialDragonMaterial = 18,
27 MaterialDragonResource = 19,
28 MaterialDragonUniformMap = 20,
29 MaterialRenderMaterial = 21,
30 MaterialRenderMaterialGroup = 22,
31 MaterialVariationManager = 23,
32 Molang = 24,
33 OreUI = 25,
34 RenderChunk = 26,
35 RenderChunkIndexBuffer = 27,
36 RenderChunkVertexBuffer = 28,
37 Rendering = 29,
38 ResourcePacks = 30,
39 Sound = 31,
40 SubChunkBiomeData = 32,
41 SubChunkBlockData = 33,
42 SubChunkLightData = 34,
43 Textures = 35,
44 Vr = 36,
45 WeatherRenderer = 37,
46 WorldGenerator = 38,
47 Tasks = 39,
48 Scripting = 40,
49 ScriptingRuntime = 41,
50 ScriptingContext = 42,
51 ScriptingContextBindingsMc = 43,
52 ScriptingContextBindingsGt = 44,
53 ScriptingContextRun = 45,
54 MemoryCategoryCount = 46,
55};
56
57}
Definition Actor.h:104
Definition DBStorage.h:30
Definition LevelChunk.h:73
Definition WorldGenerator.h:30
Definition Sound.h:5