LeviLamina
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MemoryCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Memory {
6
7enum class MemoryCategory : uchar {
8 Unknown = 0,
9 InvalidSizeUnknown = 1,
10 Actor = 2,
11 ActorAnimation = 3,
12 ActorRendering = 4,
13 Balancer = 5,
14 BlockTickingQueues = 6,
15 BiomeStorage = 7,
16 Cereal = 8,
17 CircuitSystem = 9,
18 Client = 10,
19 Commands = 11,
20 DBStorage = 12,
21 Debug = 13,
22 Documentation = 14,
23 ECSSystems = 15,
24 Fmod = 16,
25 Fonts = 17,
26 ImGui = 18,
27 Input = 19,
28 JsonUI = 20,
29 JsonUIControlFactoryJson = 21,
30 JsonUIControlTree = 22,
31 JsonUIControlTreeControlElement = 23,
32 JsonUIControlTreePopulateDataBinding = 24,
33 JsonUIControlTreePopulateFocus = 25,
34 JsonUIControlTreePopulateLayout = 26,
35 JsonUIControlTreePopulateOther = 27,
36 JsonUIControlTreePopulateSprite = 28,
37 JsonUIControlTreePopulateText = 29,
38 JsonUIControlTreePopulateTTS = 30,
39 JsonUIControlTreeVisibility = 31,
40 JsonUICreateUI = 32,
41 JsonUIDefs = 33,
42 JsonUILayoutManager = 34,
43 JsonUILayoutManagerRemoveDependencies = 35,
44 JsonUILayoutManagerInitVariable = 36,
45 Languages = 37,
46 Level = 38,
47 LevelStructures = 39,
48 LevelChunk = 40,
49 LevelChunkGen = 41,
50 LevelChunkGenThreadLocal = 42,
51 Network = 43,
52 Marketplace = 44,
53 MaterialDragonCompiledDefinition = 45,
54 MaterialDragonMaterial = 46,
55 MaterialDragonResource = 47,
56 MaterialDragonUniformMap = 48,
57 MaterialRenderMaterial = 49,
58 MaterialRenderMaterialGroup = 50,
59 MaterialVariationManager = 51,
60 Molang = 52,
61 OreUI = 53,
62 Persona = 54,
63 Player = 55,
64 RenderChunk = 56,
65 RenderChunkIndexBuffer = 57,
66 RenderChunkVertexBuffer = 58,
67 Rendering = 59,
68 RenderingLibrary = 60,
69 ResourcePacks = 61,
70 Sound = 62,
71 SubChunkBiomeData = 63,
72 SubChunkBlockData = 64,
73 SubChunkLightData = 65,
74 Textures = 66,
75 Vr = 67,
76 WeatherRenderer = 68,
77 WorldGenerator = 69,
78 Tasks = 70,
79 Test = 71,
80 Scripting = 72,
81 ScriptingRuntime = 73,
82 ScriptingContext = 74,
83 ScriptingContextBindingsMc = 75,
84 ScriptingContextBindingsGt = 76,
85 ScriptingContextRun = 77,
86 MemoryCategoryCount = 78,
87};
88
89}
Definition Actor.h:102
Definition CircuitSystem.h:15
Definition DBStorage.h:40
Definition LevelChunk.h:78
Definition Level.h:247
Definition Player.h:123
Definition WorldGenerator.h:31