3#include "mc/_HeaderOutputPredefine.h"
7enum class MemoryCategory :
int {
11 BlockTickingQueues = 3,
23 LevelChunkGenThreadLocal = 15,
25 MaterialDragonCompiledDefinition = 17,
26 MaterialDragonMaterial = 18,
27 MaterialDragonResource = 19,
28 MaterialDragonUniformMap = 20,
29 MaterialRenderMaterial = 21,
30 MaterialRenderMaterialGroup = 22,
31 MaterialVariationManager = 23,
35 RenderChunkIndexBuffer = 27,
36 RenderChunkVertexBuffer = 28,
40 SubChunkBiomeData = 32,
41 SubChunkBlockData = 33,
42 SubChunkLightData = 34,
49 ScriptingRuntime = 41,
50 ScriptingContext = 42,
51 ScriptingContextBindingsMc = 43,
52 ScriptingContextBindingsGt = 44,
53 ScriptingContextRun = 45,
54 MemoryCategoryCount = 46,
Definition DBStorage.h:30
Definition LevelChunk.h:73
Definition WorldGenerator.h:30