3#include "mc/_HeaderOutputPredefine.h"
7enum class MemoryCategory : uchar {
9 InvalidSizeUnknown = 1,
14 BlockTickingQueues = 6,
29 JsonUIControlFactoryJson = 21,
30 JsonUIControlTree = 22,
31 JsonUIControlTreeControlElement = 23,
32 JsonUIControlTreePopulateDataBinding = 24,
33 JsonUIControlTreePopulateFocus = 25,
34 JsonUIControlTreePopulateLayout = 26,
35 JsonUIControlTreePopulateOther = 27,
36 JsonUIControlTreePopulateSprite = 28,
37 JsonUIControlTreePopulateText = 29,
38 JsonUIControlTreePopulateTTS = 30,
39 JsonUIControlTreeVisibility = 31,
42 JsonUILayoutManager = 34,
43 JsonUILayoutManagerRemoveDependencies = 35,
44 JsonUILayoutManagerInitVariable = 36,
50 LevelChunkGenThreadLocal = 42,
52 MaterialDragonCompiledDefinition = 44,
53 MaterialDragonMaterial = 45,
54 MaterialDragonResource = 46,
55 MaterialDragonUniformMap = 47,
56 MaterialRenderMaterial = 48,
57 MaterialRenderMaterialGroup = 49,
58 MaterialVariationManager = 50,
64 RenderChunkIndexBuffer = 56,
65 RenderChunkVertexBuffer = 57,
67 RenderingLibrary = 59,
70 SubChunkBiomeData = 62,
71 SubChunkBlockData = 63,
72 SubChunkLightData = 64,
80 ScriptingRuntime = 72,
81 ScriptingContext = 73,
82 ScriptingContextBindingsMc = 74,
83 ScriptingContextBindingsGt = 75,
84 ScriptingContextRun = 76,
85 MemoryCategoryCount = 77,
Definition CircuitSystem.h:15
Definition DBStorage.h:40
Definition LevelChunk.h:74
Definition WorldGenerator.h:30