LeviLamina
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Spline3d.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/camera_spline_utils/SplineType.h"
7
8namespace CameraSplineUtils {
9
10struct Spline3d {
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 // vIndex: 0
15 virtual ~Spline3d() = default;
16
17 // vIndex: 1
18 virtual ::glm::vec3 eval(float) const = 0;
19
20 // vIndex: 2
21 virtual ::CameraSplineUtils::SplineType getType() const = 0;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27
28 // NOLINTEND
29};
30
31} // namespace CameraSplineUtils
Definition Spline3d.h:10