3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/chunks/point_lighting/AnalyticLightResources.h"
7#include "mc/client/renderer/chunks/point_lighting/BakedLightResources.h"
8#include "mc/client/renderer/chunks/point_lighting/TransitioningLightState.h"
9#include "mc/deps/minecraft_renderer/renderer/PointLightParameters.h"
11namespace PointLighting {
17 ::ll::TypedStorage<8, 40, ::mce::PointLightParameters> mLightParameters;
21 ::std::variant<::PointLighting::BakedLightResources, ::PointLighting::AnalyticLightResources>>
23 ::ll::TypedStorage<4, 24, ::std::optional<::PointLighting::TransitioningLightState>> mTransitionState;
Definition ManagedPointLight.h:7